Burlingham Charlie S, Sendhilnathan Naveen, Komogortsev Oleg, Murdison T Scott, Proulx Michael J
Reality Labs Research, Meta Platforms Inc., Redmond, WA 98052.
Department of Psychology, New York University, New York, NY 10003.
Proc Natl Acad Sci U S A. 2024 Mar 19;121(12):e2302239121. doi: 10.1073/pnas.2302239121. Epub 2024 Mar 12.
Humans coordinate their eye, head, and body movements to gather information from a dynamic environment while maximizing reward and minimizing biomechanical and energetic costs. However, such natural behavior is not possible in traditional experiments employing head/body restraints and artificial, static stimuli. Therefore, it is unclear to what extent mechanisms of fixation selection discovered in lab studies, such as inhibition-of-return (IOR), influence everyday behavior. To address this gap, participants performed nine real-world tasks, including driving, visually searching for an item, and building a Lego set, while wearing a mobile eye tracker (169 recordings; 26.6 h). Surprisingly, in all tasks, participants most often returned to what they just viewed and saccade latencies were shorter preceding return than forward saccades, i.e., consistent with facilitation, rather than inhibition, of return. We hypothesize that conservation of eye and head motor effort ("laziness") contributes. Correspondingly, we observed center biases in fixation position and duration relative to the head's orientation. A model that generates scanpaths by randomly sampling these distributions reproduced all return phenomena we observed, including distinct 3-fixation sequences for forward versus return saccades. After controlling for orbital eccentricity, one task (building a Lego set) showed evidence for IOR. This, along with small discrepancies between model and data, indicates that the brain balances minimization of motor costs with maximization of rewards (e.g., accomplished by IOR and other mechanisms) and that the optimal balance varies according to task demands. Supporting this account, the orbital range of motion used in each task traded off lawfully with fixation duration.
人类协调眼睛、头部和身体的运动,以便从动态环境中收集信息,同时将奖励最大化,并将生物力学和能量消耗最小化。然而,在采用头部/身体约束以及人工静态刺激的传统实验中,这种自然行为是不可能实现的。因此,在实验室研究中发现的注视选择机制,如返回抑制(IOR),在多大程度上影响日常行为尚不清楚。为了填补这一空白,参与者在佩戴移动眼动仪的情况下完成了九项现实世界任务,包括驾驶、视觉搜索物品和搭建乐高积木(共169次记录;时长26.6小时)。令人惊讶的是,在所有任务中,参与者最常返回他们刚刚看过的地方,并且返回前的扫视潜伏期比向前扫视的潜伏期短,即与返回促进而非抑制一致。我们假设眼睛和头部运动努力的守恒(“懒惰”)起了作用。相应地,我们观察到相对于头部方向,注视位置和持续时间存在中心偏差。一个通过随机采样这些分布来生成扫描路径的模型再现了我们观察到的所有返回现象,包括向前扫视和返回扫视不同的三注视序列。在控制了眼眶偏心率后,一项任务(搭建乐高积木)显示出IOR的证据。这一点,连同模型与数据之间的微小差异,表明大脑在将运动成本最小化与奖励最大化(例如通过IOR和其他机制实现)之间进行平衡,并且最佳平衡根据任务需求而变化。支持这一观点的是,每项任务中使用的眼眶运动范围与注视持续时间合法地进行了权衡。