Department of Health, Education and Technology, Luleå University of Technology, Luleå, Sweden.
Department of Psychology, Umeå University, Umeå, Sweden.
Scand J Psychol. 2024 Aug;65(4):665-682. doi: 10.1111/sjop.13010. Epub 2024 Mar 12.
The inclusion of Internet Gaming Disorder (IGD) in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) by the American Psychiatric Association and Gaming Disorder in the 11th revision of the International Classification of Diseases (ICD-11) by the World Health Organization requires consistent psychological measures for reliable estimates. The current study aimed to investigate the psychometric properties of the Gaming Disorder Test (GDT), the Ten-Item Internet Gaming Disorder Test (IGDT-10), and the Five-Item Gaming Disorder Test (GDT-5) and to compare the WHO and the APA frameworks of gaming disorder symptoms in terms of psychopathological symptoms, life satisfaction, and personality traits.
A sample of 723 Swedish gamers was recruited (29.8% women, 68.3% men, 1.9% other, M = 29.50 years, SD = 8.91).
The results indicated notable differences regarding the estimated possible risk groups between the two frameworks. However, the association between gaming disorder symptoms and personality traits, life satisfaction, and psychopathological symptoms appeared consistent across the two frameworks. The results showed excellent psychometric properties in support of the one-factor model of the GDT, IGDT-10, and GDT-5, including good reliability estimates (McDonald's omega) and evidence of construct validity. Additionally, the results demonstrated full gender and age measurement invariance of the GDT, IGDT-10, and GDT-5, indicating that gaming disorder symptoms are measured equally across the subgroups.
These findings demonstrate that the IGDT-10, GDT-5, and GDT are appropriate measures for assessing gaming disorder symptoms and facilitating future research in Sweden.
美国精神病学协会在《精神疾病诊断与统计手册》第五版(DSM-5)中纳入了网络成瘾障碍(IGD),世界卫生组织在《国际疾病分类》第十一版(ICD-11)中纳入了游戏障碍,这需要使用一致的心理测量方法来进行可靠的评估。本研究旨在调查游戏障碍测试(GDT)、十项网络成瘾障碍测试(IGDT-10)和五项游戏障碍测试(GDT-5)的心理测量特性,并比较世界卫生组织和美国精神病学协会关于游戏障碍症状的框架在心理病理症状、生活满意度和人格特质方面的差异。
本研究招募了 723 名瑞典游戏玩家(29.8%女性,68.3%男性,1.9%其他,M=29.50 岁,SD=8.91 岁)。
结果表明,两个框架之间关于估计的可能风险群体存在显著差异。然而,游戏障碍症状与人格特质、生活满意度和心理病理症状之间的关联在两个框架中似乎是一致的。研究结果支持了 GDT、IGDT-10 和 GDT-5 的单因素模型,具有良好的可靠性估计值(麦克唐纳 omega)和结构有效性证据,表明这些结果具有良好的心理测量特性。此外,研究结果还表明 GDT、IGDT-10 和 GDT-5 具有充分的性别和年龄测量不变性,表明游戏障碍症状在亚组中得到了同等的测量。
这些发现表明,IGDT-10、GDT-5 和 GDT 是评估游戏障碍症状的合适工具,并为未来在瑞典的研究提供了便利。