Cudo Andrzej, Montag Christian, Pontes Halley M
Department of Experimental Psychology, The John Paul II Catholic University of Lublin, Lublin, Poland.
Department of Molecular Psychology, Institute of Psychology and Education, Ulm University, Ulm, Germany.
Int J Ment Health Addict. 2022 Oct 5:1-24. doi: 10.1007/s11469-022-00929-4.
In 2019, Gaming Disorder (GD) was officially recognised by the World Health Organization (WHO) as an official mental health disorder. Currently, the Gaming Disorder Test (GDT) is one of the most widely utilised psychometric tools to assess GD symptoms according to the WHO framework. In this context, the present study aimed to develop the Polish version of the GDT so that this tool can be used within the Polish cultural context. Additionally, the research aimed to ascertain the psychometric properties and appropriateness of the Polish GDT. To achieve this goal, the Polish GDT was investigated in terms of its validity, reliability, and gender measurement invariance through two studies. Accordingly, study 1 recruited a total of 675 gamers (340 female; Mean = 31.74 years; = 7.75 years; range: 15-45 years) and study 2 comprised 575 gamers (275 female; = 29.45 years; = 4.25 years; range: 18-35 years). A Confirmatory Factor Analysis (CFA) was used to assess psychometric properties of the Polish GDT. The reliability was assessed using Cronbach's alpha, McDonald's omega, and Average Variance Extracted. Gender measurement invariance was investigated using multiple-group CFA, and the unidimensionality was tested using mean of item residual absolute loadings (MIREAL), explained common variance (ECV), and unidimensional congruence (UC). The results of the psychometric analysis showed that the Polish GDT had a one-factor structure. Additionally, the present study demonstrated that the Polish GDT exhibited adequate levels of convergent validity, reliability, and strict gender measurement invariance. These findings suggest that the Polish version of GDT is a suitable psychometric test to assess GD and facilitate research on GD.
The online version contains supplementary material available at 10.1007/s11469-022-00929-4.
2019年,游戏障碍(GD)被世界卫生组织(WHO)正式确认为一种官方认可的心理健康障碍。目前,游戏障碍测试(GDT)是根据WHO框架评估GD症状时使用最广泛的心理测量工具之一。在此背景下,本研究旨在开发波兰语版的GDT,以便该工具能够在波兰文化背景下使用。此外,该研究旨在确定波兰语GDT的心理测量特性和适用性。为实现这一目标,通过两项研究对波兰语GDT的效度、信度和性别测量不变性进行了调查。相应地,研究1共招募了675名游戏玩家(340名女性;平均年龄=31.74岁;标准差=7.75岁;范围:15 - 45岁),研究2包括575名游戏玩家(275名女性;平均年龄=29.45岁;标准差=4.25岁;范围:18 - 35岁)。采用验证性因素分析(CFA)来评估波兰语GDT的心理测量特性。使用克朗巴哈α系数、麦克唐纳ω系数和提取的平均方差来评估信度。使用多组CFA研究性别测量不变性,并使用项目残差绝对负荷均值(MIREAL)、解释的共同方差(ECV)和单维一致性(UC)来测试单维性。心理测量分析结果表明,波兰语GDT具有单因素结构。此外,本研究表明,波兰语GDT表现出足够水平的收敛效度、信度和严格的性别测量不变性。这些发现表明,波兰语版的GDT是评估GD并促进GD研究的合适心理测量测试。
在线版本包含可在10.1007/s11469-022-00929-4获取的补充材料。