• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

游戏障碍测试:使用捷克两时点纵向样本评估心理测量特性、患病率、时间稳定性和不变性。

Gaming disorder test: Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample.

机构信息

Psychology Research Institute, Faculty of Social Studies, Masaryk University, Brno, Czech Republic.

Psychology Research Institute, Faculty of Social Studies, Masaryk University, Brno, Czech Republic.

出版信息

J Psychiatr Res. 2024 Jul;175:192-199. doi: 10.1016/j.jpsychires.2024.05.023. Epub 2024 May 9.

DOI:10.1016/j.jpsychires.2024.05.023
PMID:38739952
Abstract

In 2019, Gaming Disorder (GD) was acknowledged as an official diagnosis by the World Health Organization. The Gaming Disorder Test (GDT) is the most widely used tool to measure GD; however, due to its novelty, various measurement properties are still unexplored, and the number of validated language variants is still limited. The present study is the first to assess the psychometric properties of the Czech version of the GDT. Further, it focuses on its temporal prevalence and stability, gaming genre invariance, and criterion validity. A large-scale sample of adult Czech gamers collected at two points within nine months was analysed - T1 N = 5356; T2 N = 6077; longitudinal sample N = 1430. Confirmatory factor analysis (CFA), structural equation modelling (SEM), and multigroup CFA were employed to assess the measurement invariance. The study confirmed the one-factor structure of the GDT and showed that it is invariant across preferred gaming genres and the time of data collection. It showed a negative relationship with life satisfaction and a positive relationship with anxiety, even when controlling for their mutual relationships. The prevalence in the longitudinal sample was equal to or below 1.9% in each wave, but only 0.5% in the longitudinal sample (hence n = 7 participants fulfilled in both waves the criteria for GD). The study suggests that the Czech version of the GDT has good psychometric properties, including temporal stability and invariance across gaming genres, so it is suitable for the survey type and epidemiological investigation of the ICD-11's Gaming Disorder.

摘要

2019 年,游戏障碍(GD)被世界卫生组织确认为一种正式诊断。游戏障碍测试(GDT)是衡量 GD 的最常用工具;然而,由于其新颖性,各种测量特性仍在探索中,并且经过验证的语言变体的数量仍然有限。本研究首次评估了 GDT 的捷克语版本的心理测量特性。此外,它还侧重于其时间流行率和稳定性、游戏类型不变性和标准有效性。在九个月内两次收集的大量成年捷克游戏玩家的大规模样本进行了分析——T1N=5356;T2N=6077;纵向样本 N=1430。采用验证性因子分析(CFA)、结构方程模型(SEM)和多组 CFA 来评估测量不变性。研究证实了 GDT 的单因素结构,并表明它在偏好的游戏类型和数据收集时间上是不变的。它与生活满意度呈负相关,与焦虑呈正相关,即使在控制了它们的相互关系之后也是如此。在纵向样本中,每个波的流行率等于或低于 1.9%,但在纵向样本中只有 0.5%(因此,n=7 名参与者在两个波中都符合 GD 的标准)。该研究表明,GDT 的捷克语版本具有良好的心理测量特性,包括时间稳定性和游戏类型的不变性,因此适用于 ICD-11 游戏障碍的调查类型和流行病学调查。

相似文献

1
Gaming disorder test: Assessing psychometric properties, prevalence, temporal stability, and invariance using a Czech two-time-point longitudinal sample.游戏障碍测试:使用捷克两时点纵向样本评估心理测量特性、患病率、时间稳定性和不变性。
J Psychiatr Res. 2024 Jul;175:192-199. doi: 10.1016/j.jpsychires.2024.05.023. Epub 2024 May 9.
2
Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation.将世界卫生组织和美国精神病学会游戏障碍症状框架中的心理病理学症状、生活满意度和人格特质进行比较:一项心理测量学研究。
Scand J Psychol. 2024 Aug;65(4):665-682. doi: 10.1111/sjop.13010. Epub 2024 Mar 12.
3
Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test.波兰版游戏障碍测试的心理测量评估与性别不变性
Int J Ment Health Addict. 2022 Oct 5:1-24. doi: 10.1007/s11469-022-00929-4.
4
Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A).中文版本的游戏障碍测试(GDT)和青少年游戏障碍量表(GADIS-A)的心理测量学特性和发展。
Asian J Psychiatr. 2023 Aug;86:103638. doi: 10.1016/j.ajp.2023.103638. Epub 2023 May 22.
5
Spanish Validation and Scoring of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF).互联网游戏障碍量表简版(IGDS9-SF)的西班牙语验证与评分
Span J Psychol. 2020 Jun 19;23:e22. doi: 10.1017/SJP.2020.26.
6
Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples.十项网络游戏障碍测试(IGDT-10):跨七种语言样本的测量不变性和跨文化验证。
Psychol Addict Behav. 2019 Feb;33(1):91-103. doi: 10.1037/adb0000433. Epub 2018 Dec 27.
7
Assessing ICD-11 gaming disorder in adolescent gamers by parental ratings: Development and validation of the Gaming Disorder Scale for Parents (GADIS-P).采用父母评定评估青少年游戏玩家的 ICD-11 游戏障碍:父母用游戏障碍量表(GADIS-P)的编制与验证。
J Behav Addict. 2021 Jan 7;10(1):159-168. doi: 10.1556/2006.2020.00105.
8
Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents.波斯语版游戏障碍测试的心理测量学特性及其与青少年心理困扰和失眠的关系。
BMC Psychol. 2023 Oct 10;11(1):326. doi: 10.1186/s40359-023-01368-z.
9
Measurement invariance across young adults from Hong Kong and Taiwan among three internet-related addiction scales: Bergen Social Media Addiction Scale (BSMAS), Smartphone Application-Based Addiction Scale (SABAS), and Internet Gaming Disorder Scale-Short Form (IGDS-SF9) (Study Part A).香港和台湾年轻成年人在三种与互联网相关的成瘾量表之间的测量不变性:卑尔根社交媒体成瘾量表(BSMAS)、基于智能手机应用的成瘾量表(SABAS)和互联网游戏障碍量表简版(IGDS-SF9)(研究A部分)。
Addict Behav. 2020 Feb;101:105969. doi: 10.1016/j.addbeh.2019.04.027. Epub 2019 Apr 27.
10
A comprehensive measure assessing different types of problematic use of the internet among Chinese adolescents: The Assessment of Criteria for Specific Internet-use Disorders (ACSID-11).一种全面评估中国青少年不同类型互联网问题使用的测量方法:特定互联网使用障碍评估标准(ACSID-11)。
Compr Psychiatry. 2024 Oct;134:152517. doi: 10.1016/j.comppsych.2024.152517. Epub 2024 Jul 8.

引用本文的文献

1
The temporal stability of problematic gaming and gaming disorder: A systematic review and meta-analysis.问题游戏及游戏障碍的时间稳定性:一项系统评价与荟萃分析。
Addict Behav Rep. 2025 Feb 22;21:100592. doi: 10.1016/j.abrep.2025.100592. eCollection 2025 Jun.