Psychology Research Institute, Faculty of Social Studies, Masaryk University, Brno, Czech Republic.
Psychology Research Institute, Faculty of Social Studies, Masaryk University, Brno, Czech Republic.
J Psychiatr Res. 2024 Jul;175:192-199. doi: 10.1016/j.jpsychires.2024.05.023. Epub 2024 May 9.
In 2019, Gaming Disorder (GD) was acknowledged as an official diagnosis by the World Health Organization. The Gaming Disorder Test (GDT) is the most widely used tool to measure GD; however, due to its novelty, various measurement properties are still unexplored, and the number of validated language variants is still limited. The present study is the first to assess the psychometric properties of the Czech version of the GDT. Further, it focuses on its temporal prevalence and stability, gaming genre invariance, and criterion validity. A large-scale sample of adult Czech gamers collected at two points within nine months was analysed - T1 N = 5356; T2 N = 6077; longitudinal sample N = 1430. Confirmatory factor analysis (CFA), structural equation modelling (SEM), and multigroup CFA were employed to assess the measurement invariance. The study confirmed the one-factor structure of the GDT and showed that it is invariant across preferred gaming genres and the time of data collection. It showed a negative relationship with life satisfaction and a positive relationship with anxiety, even when controlling for their mutual relationships. The prevalence in the longitudinal sample was equal to or below 1.9% in each wave, but only 0.5% in the longitudinal sample (hence n = 7 participants fulfilled in both waves the criteria for GD). The study suggests that the Czech version of the GDT has good psychometric properties, including temporal stability and invariance across gaming genres, so it is suitable for the survey type and epidemiological investigation of the ICD-11's Gaming Disorder.
2019 年,游戏障碍(GD)被世界卫生组织确认为一种正式诊断。游戏障碍测试(GDT)是衡量 GD 的最常用工具;然而,由于其新颖性,各种测量特性仍在探索中,并且经过验证的语言变体的数量仍然有限。本研究首次评估了 GDT 的捷克语版本的心理测量特性。此外,它还侧重于其时间流行率和稳定性、游戏类型不变性和标准有效性。在九个月内两次收集的大量成年捷克游戏玩家的大规模样本进行了分析——T1N=5356;T2N=6077;纵向样本 N=1430。采用验证性因子分析(CFA)、结构方程模型(SEM)和多组 CFA 来评估测量不变性。研究证实了 GDT 的单因素结构,并表明它在偏好的游戏类型和数据收集时间上是不变的。它与生活满意度呈负相关,与焦虑呈正相关,即使在控制了它们的相互关系之后也是如此。在纵向样本中,每个波的流行率等于或低于 1.9%,但在纵向样本中只有 0.5%(因此,n=7 名参与者在两个波中都符合 GD 的标准)。该研究表明,GDT 的捷克语版本具有良好的心理测量特性,包括时间稳定性和游戏类型的不变性,因此适用于 ICD-11 游戏障碍的调查类型和流行病学调查。