Suppr超能文献

体感游戏远程康复对主观认知衰退患者的影响

The Effects of Exergame Telerehabilitation in Persons With Subjective Cognitive Decline.

作者信息

Salisbury Dereck L, Pituch Keenan A, Yu Fang

机构信息

School of Nursing, University of Minnesota, Minneapolis, Minnesota, USA.

Edison College of Nursing and Health Innovation, Arizona State University, Phoenix, Arizona, USA.

出版信息

Gerontologist. 2024 Jun 1;64(6). doi: 10.1093/geront/gnae028.

Abstract

BACKGROUND AND OBJECTIVES

The primary aim of this Stage IB randomized controlled trial (RCT) was to test the preliminary effects of a dual-task exergaming telerehabilitation intervention on cognition and aerobic fitness, compared to aerobic exercise (AEx) only and attention control (stretching) in older adults with subjective cognitive decline.

RESEARCH DESIGN AND METHODS

This RCT randomized 39 participants on a 2:1:1 allocation ratio to supervised exergame (n = 20), AEx (n = 11), and stretching (n = 8) for 12 weeks. The dual-task exergaming was concurrent moderate-intensity cycling and BrainFitRx cognitive telerehabilitation. Cognition was assessed by NIH Toolbox Cognitive Battery and aerobic fitness by 6-minute walk test (6MWT) and shuttle walk test.

RESULTS

The participants were 74.6 (7.4) years old and 69% were female. The effect of time was significant, F(1, 23.9) = 13.16, p = .001, for the Fluid Composite score, and significant within-group changes were seen for the exergame group, t(14.08) = 2.53, p = .024, d = 0.33. Between-group changes did not reach significant levels for any cognitive test. Between-group changes for the 6MWT were not significant.

DISCUSSION AND IMPLICATIONS

The exergame participants further improved their fluid cognition, whereas the AEx and stretching groups did not, indicating a potential synergistic effect from AEx and cognitive training. The aerobic fitness changes were similar between the exergame and AEx-only groups, indicating that the feasibility of adding cognitive training to AEx concurrently without sacrificing gains in aerobic fitness from AEx. This study shows the flexibility of exergame delivery and its potentially therapeutic effects in persons at risk for Alzheimer's dementia.

CLINICAL TRIAL REGISTRATION NUMBER

NCT04311736.

摘要

背景与目的

这项1B期随机对照试验(RCT)的主要目的是,在有主观认知衰退的老年人中,与仅进行有氧运动(AEx)和注意力控制(伸展运动)相比,测试双任务运动游戏远程康复干预对认知和有氧适能的初步效果。

研究设计与方法

这项RCT按照2:1:1的分配比例,将39名参与者随机分为接受监督的运动游戏组(n = 20)、AEx组(n = 11)和伸展运动组(n = 8),为期12周。双任务运动游戏是同时进行中等强度的骑行和BrainFitRx认知远程康复。认知通过美国国立卫生研究院工具箱认知电池进行评估,有氧适能通过6分钟步行试验(6MWT)和往返步行试验进行评估。

结果

参与者的年龄为74.6(7.4)岁,69%为女性。时间效应对于流体综合评分具有显著性,F(1, 23.9) = 13.16,p = .001,并且在运动游戏组中观察到组内有显著变化,t(14.08) = 2.53,p = .024,d = 0.33。对于任何认知测试,组间变化均未达到显著水平。6MWT的组间变化不显著。

讨论与启示

运动游戏参与者进一步改善了他们的流体认知,而AEx组和伸展运动组则没有,这表明AEx和认知训练可能存在协同效应。运动游戏组和仅AEx组之间的有氧适能变化相似,这表明在不牺牲AEx带来的有氧适能提升的情况下,同时在AEx中加入认知训练是可行 的。这项研究显示了运动游戏实施方式的灵活性及其对有患阿尔茨海默病痴呆风险的人群的潜在治疗效果。

临床试验注册号

NCT04311736。

相似文献

7
Exercise for intermittent claudication.间歇性跛行的运动疗法
Cochrane Database Syst Rev. 2017 Dec 26;12(12):CD000990. doi: 10.1002/14651858.CD000990.pub4.

本文引用的文献

3
8
Exergames in people with major neurocognitive disorder: a systematic review.伴重大神经认知障碍患者的运动游戏:系统综述。
Disabil Rehabil Assist Technol. 2022 May;17(4):376-389. doi: 10.1080/17483107.2020.1785566. Epub 2020 Jul 22.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验