Zhejiang Sci-Tech University, Hangzhou, 310029, Zhejiang, China.
Sci Rep. 2024 Mar 19;14(1):6592. doi: 10.1038/s41598-024-56716-9.
Popularization of knowledge is of considerable importance and necessity, and traditional knowledge popularization activities suffer from high cost and low acceptance, which affect their effectiveness and coverage. Applying virtual avatars to educational videos may be an effective way to solve the problem. This study investigates the impact of applying virtual avatars to educational videos on user experience. Constructed a model of the impact of user experience on educational videos with virtual avatars, collected data from the target population, and analyzed it empirically. The video quality and virtual avatar expressiveness dimensions of the influencing factors have a significant positive effect on the learning effect, emotional experience and user engagement dimensions of user experience; the content quality dimension of the influencing factors has a significant negative effect on the three dimensions of user experience. The video quality and virtual avatar expressiveness dimensions of the influencing factors have a significant positive effect on the learning effect, emotional experience and user engagement dimensions of user experience; the content quality dimension of the influencing factors has a significant negative effect on the three dimensions of user experience.
知识普及具有相当的重要性和必要性,而传统的知识普及活动存在成本高、接受度低的问题,这影响了它们的效果和覆盖面。将虚拟头像应用于教育视频可能是解决这个问题的有效途径。本研究探讨了在教育视频中应用虚拟头像对用户体验的影响。构建了一个包含虚拟头像影响用户体验的模型,从目标人群中收集数据,并进行了实证分析。影响因素中的视频质量和虚拟头像表现力维度对用户体验的学习效果、情感体验和用户参与度维度有显著的正向影响;影响因素中的内容质量维度对用户体验的三个维度有显著的负向影响。