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虚拟社交网络服务中友谊决策的诡异谷效应

Uncanny Valley Effects on Friendship Decisions in Virtual Social Networking Service.

机构信息

S.I. Newhouse School of Public Communications, Syracuse University, Syracuse, New York.

出版信息

Cyberpsychol Behav Soc Netw. 2019 Nov;22(11):700-705. doi: 10.1089/cyber.2019.0122. Epub 2019 Oct 15.

DOI:10.1089/cyber.2019.0122
PMID:31613640
Abstract

Drawing on the uncanny valley effects (UVE) hypothesis and related works on avatar-based interactions, this study investigates the role of UVE (i.e., a feeling of eeriness), induced by avatar realism and animacy, on the perceived trustworthiness (PT) of an avatar user, and subsequent decisions to befriend that avatar user in a virtual social networking service (SNS). Specifically, the current study examines whether (1) the realism (hyperrealistic vs. cartoonish) and animacy (animate vs. still) of avatars, rendered through a 3D scanning technology, will induce a feeling of eeriness as a result of UVE; (2) the degree to which perceivers experience a feeling of eeriness will negatively bias the PT of an avatar user; and (3) PT, determined by UVE, will serve a role as a gating mechanism for the decision whether to befriend the unknown avatar user in a virtual SNS. Results from a two (realism: cartoonish vs. hyperrealistic) × two (animacy: still vs. animate) between-subjects online experiment ( = 134) indicated that a feeling of eeriness, induced by the realism and animacy of avatars, negatively biased the PT of the avatar user, and this, in turn, led avatar perceivers to reject a friend request sent from the unknown avatar user. These results call into the question the effectiveness of rendering avatar realism in social virtual environments. Overall, the findings of our research provide theoretical as well as practical implications for the design of avatars in virtual SNSs.

摘要

本研究借鉴诡异谷效应(UVE)假说和基于化身的交互相关研究,探讨了由化身逼真度和生动度引起的 UVE(即一种怪异感)对化身用户感知可信度(PT)的影响,以及随后在虚拟社交网络服务(SNS)中决定与该化身用户成为朋友的决策。具体而言,本研究考察了以下三个方面:(1)通过 3D 扫描技术呈现的化身的逼真度(超逼真与卡通)和生动度(动画与静态)是否会因 UVE 而产生怪异感;(2)感知者体验到怪异感的程度是否会对化身用户的 PT 产生负面影响;(3)由 UVE 决定的 PT 是否会成为决定是否在虚拟 SNS 中与未知化身用户成为朋友的决策的一个准入机制。来自一项有两个(逼真度:卡通与超逼真)×两个(生动度:静态与动画)被试间的在线实验(n=134)的结果表明,由化身的逼真度和生动度引起的怪异感会对化身用户的 PT 产生负面影响,而这反过来又导致化身感知者拒绝来自未知化身用户的好友请求。这些结果对在社交虚拟环境中呈现化身逼真度的有效性提出了质疑。总体而言,本研究的发现为虚拟 SNS 中化身的设计提供了理论和实践意义。

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