Alkhudair Nora, Alrayes Fatma, Alsehli Dalal, AlRayes Shahad
Department of Clinical Pharmacy, College of Pharmacy, King Saud University, Riyadh, Saudi Arabia.
Information Systems Department, College of Computer and Information Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Saudi Pharm J. 2024 May;32(5):102028. doi: 10.1016/j.jsps.2024.102028. Epub 2024 Mar 13.
Extended reality (XR) technologies are an umbrella term for simulated-based learning tools that cover 3-dimensional technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). At King Saud University, first-year pharmacy students are required to experience hospital observational training during the Introductory Pharmacy Practice Experience (IPPE). We aimed to measure the effectiveness and satisfaction of the VR learning experience among IPPE students.
A Quasi-Experimental study was conducted. The experimental arm included first-year PharmD students. VR headset was used to watch three narrated videos capturing 360° views of the outpatient, inpatient pharmacy, and counseling clinic. A test measuring students' general knowledge was required prior to and post the experience, followed by a satisfaction survey. The control arm included second-year PharmD students who had traditional hospital visits and were administered a knowledge test and satisfaction survey.
A total of 336 students were enrolled, 174 in the experimental arm and 162 in the control arm. The results showed improvement in the knowledge scores average among the experimental arm, 1.9 vs 3.5 in the pre-test and post-test. The control arm had a comparable score with an average of 3.7. Regarding self-assessment using four 5-likert scales assessing pharmacist role, skills, and responsibilities, 31.8 % and 42 % in the experimental arm compared to 28.9 % and 28.9 % in the control group answered strongly agree and agree, respectively. Regarding satisfaction, using five 5-Likert scales assessing the experience time, quality, and content, 53 % and 25 % in the experimental group compared to 34 % and 23 % in the control group answered strongly agree and agree, respectively.
VR provides pharmacy students with a standardized and effective learning and training experience. The experimental arm reported higher satisfaction rates and self-reported outcomes. Thus, implementing VR experiences within the pharmacy curriculum will provide students with an advanced educational advantage.
扩展现实(XR)技术是基于模拟的学习工具的统称,涵盖三维技术,包括虚拟现实(VR)、增强现实(AR)和混合现实(MR)。在沙特国王大学,药学专业一年级学生在药学实践入门体验(IPPE)期间需要进行医院观察培训。我们旨在评估IPPE学生对VR学习体验的有效性和满意度。
进行了一项准实验研究。实验组包括药学博士一年级学生。使用VR头戴式设备观看三个配有旁白的视频,这些视频捕捉了门诊药房、住院药房和咨询诊所的360°视角。在体验前后要求学生进行一项测试,以测量他们的常识,随后进行满意度调查。对照组包括药学博士二年级学生,他们进行传统的医院参观,并接受知识测试和满意度调查。
总共招募了336名学生,实验组174名,对照组162名。结果显示,实验组的知识得分平均值有所提高,前测为1.9分,后测为3.5分。对照组的得分相当,平均分为3.7分。关于使用四个5级李克特量表对药剂师角色、技能和职责进行自我评估,实验组中分别有31.8%和42%的学生回答“非常同意”和“同意”,而对照组中这两个比例分别为28.9%和28.9%。关于满意度,使用五个5级李克特量表评估体验时间、质量和内容,实验组中分别有53%和25%的学生回答“非常同意”和“同意”,而对照组中这两个比例分别为34%和23%。
VR为药学专业学生提供了标准化且有效的学习和培训体验。实验组报告了更高的满意度和自我报告结果。因此,在药学课程中实施VR体验将为学生提供先进的教育优势。