虚拟现实解剖模型与基于站点的解剖教学中的解剖比较。
A comparison of virtual reality anatomy models to prosections in station-based anatomy teaching.
机构信息
Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
Learning Innovation Team, Queen Mary University of London, London, UK.
出版信息
Anat Sci Educ. 2024 Jun;17(4):763-769. doi: 10.1002/ase.2419. Epub 2024 Apr 7.
Immersive virtual reality (i-VR) is a powerful tool that can be used to explore virtual models in three dimensions. It could therefore be a valuable tool to supplement anatomical teaching by providing opportunities to explore spatial anatomical relationships in a virtual environment. However, there is a lack of consensus in the literature as to its effectiveness as a teaching modality when compared to the use of cadaveric material. The aim of our study was to compare the effectiveness of i-VR in facilitating understanding of different anatomical regions when compared with cadaveric prosections for a cohort of first- and second-year undergraduate medical students. Students (n = 92) enrolled in the MBBS program at Queen Mary University of London undertook an assessment, answering questions using either Oculus i-VR headsets, the Human Anatomy VR™ application, or prosection materials. Utilizing ANOVA with Sidak's multiple comparison test, we found no significant difference between prosections and i-VR scores in the abdomen (p = 0.6745), upper limb (p = 0.8557), or lower limb groups (p = 0.9973), suggesting that i-VR may be a viable alternative to prosections in these regions. However, students scored significantly higher when using prosections when compared to i-VR for the thoracic region (p < 0.0001). This may be due to a greater need for visuospatial understanding of 3D relationships when viewing anatomical cavities, which is challenged by a virtual environment. Our study supports the use of i-VR in anatomical teaching but highlights that there is significant variation in the efficacy of this tool for the study of different anatomical regions.
沉浸式虚拟现实(i-VR)是一种强大的工具,可用于在三维空间中探索虚拟模型。因此,它可以成为补充解剖学教学的有价值工具,为在虚拟环境中探索空间解剖关系提供机会。然而,与使用尸体材料相比,其作为教学模式的有效性在文献中缺乏共识。我们的研究目的是比较 i-VR 在促进对第一和第二年医学生群体不同解剖区域的理解方面的效果,与尸体切片相比。在伦敦玛丽女王大学攻读医学学士课程的学生(n=92)参加了一项评估,他们使用 Oculus i-VR 耳机、Human Anatomy VR™ 应用程序或切片材料回答问题。利用 ANOVA 与 Sidak 的多重比较检验,我们发现腹部(p=0.6745)、上肢(p=0.8557)或下肢组的切片和 i-VR 评分之间没有显著差异(p=0.9973),这表明 i-VR 可能是这些区域中替代切片的可行选择。然而,与 i-VR 相比,学生在使用切片时对胸部区域的评分明显更高(p<0.0001)。这可能是由于在观察解剖腔时需要更高的对 3D 关系的空间理解能力,而虚拟环境对此提出了挑战。我们的研究支持在解剖学教学中使用 i-VR,但强调该工具对不同解剖区域的研究效果存在显著差异。