School of Media, Xijing University, Xian, China.
Department of Traumatic Surgery, Jining No.1 Peoples Hospital, Jining, China.
BMC Med Educ. 2020 Apr 25;20(1):127. doi: 10.1186/s12909-020-1994-z.
Virtual reality (VR) is an innovation that permits the individual to discover and operate within three-dimensional (3D) environment to gain practical understanding. This research aimed to examine the general efficiency of VR for teaching medical anatomy.
We executed a meta-analysis of randomized controlled studies of the performance of VR anatomy education. We browsed five databases from the year 1990 to 2019. Ultimately, 15 randomized controlled trials with a teaching outcome measure analysis were included. Two authors separately chose studies, extracted information, and examined the risk of bias. The primary outcomes were examination scores of the students. Secondary outcomes were the degrees of satisfaction of the students. Random-effects models were used for the pooled evaluations of scores and satisfaction degrees. Standardized mean difference (SMD) was applied to assess the systematic results. The heterogeneity was determined by I statistics, and then was investigated by meta-regression and subgroup analyses.
In this review, we screened and included fifteen randomized controlled researches (816 students). The pooled analysis of primary outcomes showed that VR improves test scores moderately compared with other approaches (standardized mean difference [SMD] = 0.53; 95% Confidence Interval [CI] 0.09-0.97, p < 0.05; I = 87.8%). The high homogeneity indicated that the studies were different from each other. Therefore, we carried out meta-regression as well as subgroup analyses using seven variables (year, country, learners, course, intervention, comparator, and duration). We found that VR improves post-intervention test score of anatomy compared with other types of teaching methods.
The finding confirms that VR may act as an efficient way to improve the learners' level of anatomy knowledge. Future research should assess other factors like degree of satisfaction, cost-effectiveness, and adverse reactions when evaluating the teaching effectiveness of VR in anatomy.
虚拟现实(VR)是一种创新技术,它允许个体在三维(3D)环境中探索和操作,以获得实际的理解。本研究旨在考察 VR 在医学解剖教学中的总体效果。
我们对 VR 解剖教学效果的随机对照研究进行了荟萃分析。我们从 1990 年到 2019 年浏览了五个数据库。最终,纳入了 15 项具有教学效果测量分析的随机对照试验。两位作者分别选择研究、提取信息并检查偏倚风险。主要结果是学生的考试成绩。次要结果是学生的满意度程度。采用随机效应模型对分数和满意度程度进行汇总评估。采用标准化均数差(SMD)评估系统结果。通过 I 统计量确定异质性,然后通过元回归和亚组分析进行调查。
在本综述中,我们筛选并纳入了 15 项随机对照研究(816 名学生)。主要结果的汇总分析表明,与其他方法相比,VR 适度提高了考试成绩(标准化均数差 [SMD] = 0.53;95%置信区间 [CI] 0.09-0.97,p < 0.05;I = 87.8%)。高同质性表明研究之间存在差异。因此,我们使用七个变量(年份、国家、学习者、课程、干预、对照和持续时间)进行了元回归和亚组分析。我们发现,与其他类型的教学方法相比,VR 提高了解剖学干预后的考试成绩。
这一发现证实,VR 可能是一种提高学习者解剖学知识水平的有效方法。未来的研究应在评估 VR 在解剖学中的教学效果时,评估其他因素,如满意度程度、成本效益和不良反应。