Department of Nursing, Kongju National University, Gongju, Korea
J Educ Eval Health Prof. 2024;21:10. doi: 10.3352/jeehp.2024.21.10. Epub 2024 Apr 11.
This study conducted a conceptual analysis of gamification in healthcare utilizing Rogers’ evolutionary concept analysis methodology to identify its attributes and provide a method for its applications in the healthcare field. Gamification has recently been used as a health intervention and education method, but the concept is used inconsistently and confusingly. A literature review was conducted to derive definitions, surrogate terms, antecedents, influencing factors, attributes (characteristics with dimensions and features), related concepts, consequences, implications, and hypotheses from various academic fields. A total of 56 journal articles in English and Korean, published between August 2 and August 7, 2023, were extracted from databases such as PubMed Central, the Institute of Electrical and Electronics Engineers, the Association for Computing Machinery Digital Library, the Research Information Sharing Service, and the Korean Studies Information Service System, using the keywords “gamification” and “healthcare.” These articles were then analyzed. Gamification in healthcare is defined as the application of game elements in health-related contexts to improve health outcomes. The attributes of this concept were categorized into 2 main areas: attraction and achievement. These categories encompass various strategies for synchronization, enjoyable engagement, visual rewards, and goal-reinforcing frames. Through a multidisciplinary analysis of the concept’s attributes and influencing factors, this paper provides practical strategies for implementing gamification in health interventions. When developing a gamification strategy, healthcare providers can reference this analysis to ensure the game elements are used both appropriately and effectively.
本研究采用罗杰斯的进化概念分析方法对医疗保健中的游戏化进行了概念分析,以确定其属性,并为其在医疗保健领域的应用提供一种方法。游戏化最近已被用作健康干预和教育方法,但该概念的使用不一致且令人困惑。进行了文献综述,从各个学术领域中得出了定义、替代术语、前因、影响因素、属性(具有维度和特征的特征)、相关概念、后果、影响和假设。总共从 PubMed Central、电气和电子工程师协会、计算机协会数字图书馆、研究信息共享服务和韩国研究信息服务系统等数据库中提取了 56 篇英文和韩文期刊文章,这些文章发表于 2023 年 8 月 2 日至 8 月 7 日之间,使用的关键词是“gamification”和“healthcare”。然后对这些文章进行了分析。医疗保健中的游戏化被定义为在与健康相关的环境中应用游戏元素以改善健康结果。该概念的属性分为 2 个主要领域:吸引力和成就。这些类别涵盖了各种同步、愉快参与、视觉奖励和目标强化框架的策略。通过对概念属性和影响因素的多学科分析,本文为健康干预中游戏化的实施提供了实用策略。在制定游戏化策略时,医疗保健提供者可以参考本分析,以确保游戏元素得到适当和有效地使用。