Chakraborty Suman, Agarwal Ishita, Chakraborty Sagar
Department of Physics, Indian Institute of Technology Kanpur, Uttar Pradesh 208016, India.
Phys Rev E. 2024 Mar;109(3-1):034404. doi: 10.1103/PhysRevE.109.034404.
We generalize the Bush-Mosteller learning, the Roth-Erev learning, and the social learning to include mistakes, such that the nonlinear replicator-mutator equation with either additive or multiplicative mutation is generated in an asymptotic limit. Subsequently, we exhaustively investigate the ubiquitous rock-paper-scissors game for some analytically tractable motifs of mutation pattern for which the replicator-mutator flow is seen to exhibit rich dynamics that include limit cycles and chaotic orbits. The main result of this paper is that in both symmetric and asymmetric game interactions, mistakes can sometimes help the players learn; in fact, mistakes can even control chaos to lead to rational Nash-equilibrium outcomes. Furthermore, we report a hitherto-unknown Hamiltonian structure of the replicator-mutator equation.
我们将布什-莫斯特勒学习、罗斯-埃雷夫学习和社会学习进行推广,使其包含错误,从而在渐近极限中生成具有加性或乘性突变的非线性复制-变异方程。随后,我们针对一些易于进行分析处理的突变模式基元,详尽地研究了普遍存在的石头-剪刀-布博弈,发现复制-变异流展现出丰富的动力学特性,包括极限环和混沌轨道。本文的主要结果是,在对称和非对称博弈交互中,错误有时能帮助参与者学习;事实上,错误甚至可以控制混沌,从而导致合理的纳什均衡结果。此外,我们报告了复制-变异方程迄今未知的哈密顿结构。