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虚拟现实游戏在地雷受害者身体和心理康复中的应用

Virtual Reality Game for Physical and Emotional Rehabilitation of Landmine Victims.

机构信息

Facultad de Ingeniería Electrónica, Universidad Pontificia Bolivariana, Medellín 050031, Colombia.

Facultad de Ingeniería en TIC, Universidad Pontificia Bolivariana, Medellín 050031, Colombia.

出版信息

Sensors (Basel). 2022 Jul 27;22(15):5602. doi: 10.3390/s22155602.

Abstract

Landmine victims require an engaging and immersive rehabilitation process to maintain motivation and therapeutic adherence, such as virtual reality games. This paper proposes a virtual reality exercise game called , which works with , a lower limb rehabilitation robot (LLRR). Together, they constitute the general system. The design and development process of is reported, as well as the evaluation of its potential for physical and emotional rehabilitation. In an initial survey designed ad-hoc, 13 health professionals evaluated compliance with various requirements. They agreed that would help the user focus on rehabilitation by providing motivation; 92.3% said that the user will feel safe in the virtual world, 66.7% of them agreed or totally agreed that it presents characteristics that may enhance the physical rehabilitation of lower limbs for amputees, 83.3% stated that it would promote the welfare of landmine victims, and 76.9% responded that the graphical interface and data report are useful for real-time assessment, and would be helpful for four interventional areas in all rehabilitation stages. In a second evaluation, using standardized surveys, five physical therapists and one lower limb amputee tried the system as users. They filled out the System Usability Scale (SUS), the Physical Activity Enjoyment Scale (PACES), and the Game Experience Questionnaire (GEQ). The usability of the system overall score was 69 (66, 79) out of 100, suggesting an acceptable though improvable usability. The overall PACES score of 110 (108, 112) out of 126 suggests that users enjoyed the game well. Finally, users indicated a positive effect with a good sense of immersion and smooth of gameplay during the tests, as indicated by the GEQ results. In summary, the evaluations showed that has the potential to be used as a virtual reality game for the physical and emotional rehabilitation of landmine victims.

摘要

地雷受害者需要一个引人入胜和沉浸式的康复过程来保持动力和治疗依从性,例如虚拟现实游戏。本文提出了一种名为 的虚拟现实运动游戏,它与下肢康复机器人(LLRR)配合使用。它们共同构成了一般的 系统。报告了 的设计和开发过程,以及评估其在身体和情感康复方面的潜力。在专门设计的初步调查中,13 名健康专业人员评估了对各种要求的遵守情况。他们一致认为, 通过提供动力,用户将专注于康复;92.3%的人表示,用户在虚拟世界中会感到安全;66.7%的人同意或完全同意它具有可能增强下肢假肢康复的特征;83.3%的人表示,它将促进地雷受害者的福利;76.9%的人表示,图形界面和数据报告对于实时评估是有用的,并且在所有康复阶段的四个干预领域都将有所帮助。在第二次评估中,五名物理治疗师和一名下肢截肢者作为用户使用了 系统。他们填写了系统可用性量表(SUS)、体育活动愉悦量表(PACES)和游戏体验问卷(GEQ)。 的系统整体可用性评分为 69(66,79),表明可用性可接受但仍需改进。整体 PACES 评分为 110(108,112),表明用户非常喜欢该游戏。最后,用户在测试过程中通过 GEQ 结果表示,他们对游戏有积极的影响,沉浸感和游戏流畅度都很好。总的来说,评估表明 具有作为地雷受害者身体和情感康复的虚拟现实游戏的潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a4c1/9332850/364eb2b79d56/sensors-22-05602-g004.jpg

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