Biswas Vishal, Majumder Roshni
Department of Optometry, School of Allied Health Sciences, Noida International University, India.
M. Optom, India.
Br Ir Orthopt J. 2024 May 6;20(1):146-153. doi: 10.22599/bioj.335. eCollection 2024.
To evaluate the impact of smartphone gaming on the vergence system of the eye.
A 5-month (from March 2023 to August 2023) comparative and experimental research was conducted.
Eighty-two participants with a mean age of 21.98 ± 2.26 years were present in the study. Prior to assessing accommodation and vergence system characteristics, participants underwent a comprehensive eye examination. The participants were asked to play a shooting game on a smartphone for 30 minutes at a 40 cm distance. Measurements of the vergence parameters were taken before and after the activity and afterwards were compared.
Non-parametric tests were used to compare pre- and post-task measurements. The Wilcoxon signed-rank test was used to compare the variables: Negative fusional vergence (NFV), Positive fusional vergence (PFV), Near point of convergence (NPC), and Vergence Facility (VF), with the alpha error set at 5%.
The mean age of the participants was 21.98 ± 2.26 years. Post-task, the vergence parameters: NPC (p < 0.001), NFV for near distance (p < 0.001), PFV for near distance (p < 0.001), and VF (p < 0.001) showed significant decrease in vergence parameters.
The study shows smartphone gaming for 30 minutes affects the vergence system, leading to binocular vision anomalies in young individuals.
评估智能手机游戏对眼睛聚散系统的影响。
进行了为期5个月(从2023年3月至2023年8月)的比较性和实验性研究。
本研究共有82名参与者,平均年龄为21.98±2.26岁。在评估调节和聚散系统特征之前,参与者接受了全面的眼部检查。要求参与者在距离智能手机40厘米处玩30分钟射击游戏。在活动前后测量聚散参数,并进行比较。
使用非参数检验比较任务前后的测量值。采用Wilcoxon符号秩检验比较以下变量:负融合性聚散(NFV)、正融合性聚散(PFV)、集合近点(NPC)和聚散灵活度(VF),α误差设定为5%。
参与者的平均年龄为21.98±2.26岁。任务后,聚散参数:NPC(p<0.001)、近距离NFV(p<0.001)、近距离PFV(p<0.001)和VF(p<0.001)均显示聚散参数显著下降。
该研究表明,30分钟的智能手机游戏会影响聚散系统,导致年轻人出现双眼视觉异常。