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智能手机游戏后对聚散参数的影响。

The Impact on Vergence Parameters After Smartphone Gaming.

作者信息

Biswas Vishal, Majumder Roshni

机构信息

Department of Optometry, School of Allied Health Sciences, Noida International University, India.

M. Optom, India.

出版信息

Br Ir Orthopt J. 2024 May 6;20(1):146-153. doi: 10.22599/bioj.335. eCollection 2024.

Abstract

AIMS

To evaluate the impact of smartphone gaming on the vergence system of the eye.

SETTINGS AND DESIGN

A 5-month (from March 2023 to August 2023) comparative and experimental research was conducted.

MATERIALS AND METHODS

Eighty-two participants with a mean age of 21.98 ± 2.26 years were present in the study. Prior to assessing accommodation and vergence system characteristics, participants underwent a comprehensive eye examination. The participants were asked to play a shooting game on a smartphone for 30 minutes at a 40 cm distance. Measurements of the vergence parameters were taken before and after the activity and afterwards were compared.

STATISTICAL ANALYSIS

Non-parametric tests were used to compare pre- and post-task measurements. The Wilcoxon signed-rank test was used to compare the variables: Negative fusional vergence (NFV), Positive fusional vergence (PFV), Near point of convergence (NPC), and Vergence Facility (VF), with the alpha error set at 5%.

RESULTS

The mean age of the participants was 21.98 ± 2.26 years. Post-task, the vergence parameters: NPC (p < 0.001), NFV for near distance (p < 0.001), PFV for near distance (p < 0.001), and VF (p < 0.001) showed significant decrease in vergence parameters.

CONCLUSIONS

The study shows smartphone gaming for 30 minutes affects the vergence system, leading to binocular vision anomalies in young individuals.

摘要

目的

评估智能手机游戏对眼睛聚散系统的影响。

设置与设计

进行了为期5个月(从2023年3月至2023年8月)的比较性和实验性研究。

材料与方法

本研究共有82名参与者,平均年龄为21.98±2.26岁。在评估调节和聚散系统特征之前,参与者接受了全面的眼部检查。要求参与者在距离智能手机40厘米处玩30分钟射击游戏。在活动前后测量聚散参数,并进行比较。

统计分析

使用非参数检验比较任务前后的测量值。采用Wilcoxon符号秩检验比较以下变量:负融合性聚散(NFV)、正融合性聚散(PFV)、集合近点(NPC)和聚散灵活度(VF),α误差设定为5%。

结果

参与者的平均年龄为21.98±2.26岁。任务后,聚散参数:NPC(p<0.001)、近距离NFV(p<0.001)、近距离PFV(p<0.001)和VF(p<0.001)均显示聚散参数显著下降。

结论

该研究表明,30分钟的智能手机游戏会影响聚散系统,导致年轻人出现双眼视觉异常。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/dad2/11086604/11930b97ed34/bioj-20-1-335-g1.jpg

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