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通过游戏化增强 ESG 学习成果:一项实验研究。

Enhancing ESG learning outcomes through gamification: An experimental study.

机构信息

Center of Smart Campus Construction, Central University of Finance and Economics, Beijing, 100081, China.

出版信息

PLoS One. 2024 May 15;19(5):e0303259. doi: 10.1371/journal.pone.0303259. eCollection 2024.

DOI:10.1371/journal.pone.0303259
PMID:38748683
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11095718/
Abstract

This study investigates the effectiveness of gamification in enhancing learning outcomes in Environmental, Social, and Governance (ESG) education. Employing a cluster randomized experiment, the research involved 22 classes from four universities, divided into gamified and traditional teaching groups. The gamified group engaged with ESG concepts through interactive, game-like elements, while the control group followed standard educational practices. The study aimed to determine whether gamification could improve ESG course effectiveness and enhance Psychological Ownership and Perceived Importance, thereby influencing learning outcomes. Data collected through post-experiment surveys were analyzed using multiple linear regression and Structural Equation Modeling (SEM). Results indicated that students in the gamified group performed significantly better in ESG exams compared to the control group, demonstrating the effectiveness of gamification in enhancing academic achievement. The SEM analysis further revealed that gamification positively impacted Psychological Ownership and Perceived Importance, which in turn significantly improved academic performance. These findings suggest that incorporating gamification in ESG education can effectively engage students and deepen their understanding of complex sustainability issues. This study contributes to the field by highlighting the potential of gamification as a transformative tool in higher education, particularly in teaching abstract and multifaceted subjects like ESG.

摘要

这项研究调查了游戏化在增强环境、社会和治理(ESG)教育学习成果方面的效果。采用集群随机实验,研究涉及来自四所大学的 22 个班级,分为游戏化和传统教学组。游戏化组通过互动、游戏化元素来接触 ESG 概念,而对照组则遵循标准的教育实践。该研究旨在确定游戏化是否可以提高 ESG 课程的效果,并增强心理所有权和感知重要性,从而影响学习成果。通过实验后的问卷调查收集的数据使用多元线性回归和结构方程模型(SEM)进行分析。结果表明,与对照组相比,游戏化组的学生在 ESG 考试中表现明显更好,这证明了游戏化在提高学业成绩方面的有效性。SEM 分析进一步表明,游戏化对心理所有权和感知重要性有积极影响,进而显著提高了学业成绩。这些发现表明,在 ESG 教育中融入游戏化可以有效地吸引学生,并加深他们对复杂可持续性问题的理解。本研究通过强调游戏化作为高等教育中一种变革性工具的潜力,为该领域做出了贡献,特别是在教授 ESG 等抽象和多方面的主题时。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7806/11095718/29e79be8c48e/pone.0303259.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7806/11095718/a415fb4cb9a0/pone.0303259.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7806/11095718/29e79be8c48e/pone.0303259.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7806/11095718/a415fb4cb9a0/pone.0303259.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7806/11095718/29e79be8c48e/pone.0303259.g002.jpg

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Growth, Engagement, and Belonging in the Clinical Learning Environment: the Role of Psychological Safety and the Work Ahead.临床学习环境中的成长、参与和归属感:心理安全感的作用及未来工作。
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Benefits of gamification in medical education.
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Front Psychol. 2022 Apr 28;13:864078. doi: 10.3389/fpsyg.2022.864078. eCollection 2022.
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