Wang Feng, Zheng Guohua, Li Hua
School of Economics and Management, Shanghai University of Sport, Shanghai, China.
School of Physical Education, Xiangnan University, Chenzhou, China.
Front Psychol. 2024 May 3;15:1383084. doi: 10.3389/fpsyg.2024.1383084. eCollection 2024.
This study examined the fourth quarters in the close games in the regular NBA games in the last decade, ranging from the 2013-14 season to the 2022-2023 season. A close game is categorically defined by a scenario where the point differential is confined within a 10-point margin at the onset of the fourth quarter and narrows further to a 5-point disparity by the end of the game. In total, 2,295 close games were identified in this study. Advanced game statistics, including offensive rate, defensive rate, assistance ratio, pace of game, and true shooting percentage, etc., are obtained from the NBA box scores using a python script. Understanding key factors that determine the outcome of the basketball games is critical, as such can be used to develop predictive models for coaches to design game strategies. This study developed a Bayesian Logistic Modeling approach to estimate the winning probability of a basketball team in the fourth quarter, using the pace of the last quarter and a team's shooting percentage. The accuracy of the model is used to evaluate if the model can correctly classify game outcome based on the identified game statistics in the fourth quarter of a game. The binary outcome of the close game is modeled as a Bernoulli distribution. Results reveal that the True Positive Rate and False Positive Rate is 0.93 and 0.07, respectively. Insights from this study can be used to help design coaching strategies in basketball games, illuminating potential tactical pivots that could tilt the game in their favor.
本研究考察了过去十年(从2013 - 14赛季到2022 - 23赛季)NBA常规赛胶着比赛中的第四节。胶着比赛明确界定为在第四节开始时分差在10分以内,且到比赛结束时进一步缩小至5分差距的情况。本研究共识别出2295场胶着比赛。使用Python脚本从NBA比赛数据统计中获取了包括进攻率、防守率、助攻率、比赛节奏和真实投篮命中率等高级比赛数据。了解决定篮球比赛胜负的关键因素至关重要,因为这些因素可用于开发预测模型,供教练设计比赛策略。本研究开发了一种贝叶斯逻辑建模方法,利用上一节的比赛节奏和球队投篮命中率来估计篮球队在第四节的获胜概率。该模型的准确性用于评估模型是否能根据比赛第四节确定的比赛数据正确分类比赛结果。胶着比赛的二元结果被建模为伯努利分布。结果显示,真阳性率和假阳性率分别为0.93和0.07。本研究的见解可用于帮助设计篮球比赛中的教练策略,揭示可能使比赛向其有利方向倾斜的潜在战术转折点。