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大学生群体中西班牙在线游戏动机问卷的心理测量学特性。

Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students.

机构信息

Université du Luxembourg (Luxembourg).

UCAM Universidad Católica de Murcia (Spain).

出版信息

Span J Psychol. 2024 May 27;27:e16. doi: 10.1017/SJP.2024.16.

DOI:10.1017/SJP.2024.16
PMID:38801093
Abstract

This study investigates the psychometric properties of the Spanish version of the Motives for Online Gaming Questionnaire (MOGQ). We explored the factor structure and construct validity of the MOGQ through its relationships with gaming disorder symptoms (IGD-20) and impulsivity traits. We also analyzed if sociodemographic variables and gaming habits were related to gaming motives. An online cross-sectional survey was completed by 845 college students. Structure validity was examined using a combination of exploratory and confirmatory factor analyses, which supported a bifactor model composed of a general motivation factor and six uncorrelated factors (a mixed factor composed of escape and coping, competition, recreation, skill, social, and fantasy). Omega-hierarchical and omega coefficients were used to determine reliability of the MOGQ. The scale presented acceptable reliability for the general factor (ω = .79) and the specific factor scores (social ω = .79, escape/coping ω = .81, competition ω = .79, skill ω = .84, fantasy ω = .82, and recreation ω = .70). Positive associations were observed between the MOGQ and the IGD-20 symptoms, with escape/coping ( = .48) and fantasy ( =.40) showing the strongest ones. Null or low correlations were observed with impulsivity traits. Motives to play varied significantly across genders. These findings provide evidence that the Spanish version of the MOGQ is a reliable and valid tool to assess motives to play online games.

摘要

这项研究调查了西班牙语版在线游戏动机问卷(MOGQ)的心理测量特性。我们通过其与游戏障碍症状(IGD-20)和冲动特质的关系,探讨了 MOGQ 的结构和构念效度。我们还分析了社会人口统计学变量和游戏习惯是否与游戏动机有关。845 名大学生在线完成了一项横断面调查。使用探索性和验证性因素分析的组合来检验结构效度,这支持了由一般动机因素和六个不相关因素组成的双因素模型(由逃避和应对、竞争、娱乐、技能、社交和幻想组成的混合因素)。奥米伽-层次和奥米伽系数用于确定 MOGQ 的可靠性。该量表的一般因素(ω =.79)和特定因素分数(社交 ω =.79、逃避/应对 ω =.81、竞争 ω =.79、技能 ω =.84、幻想 ω =.82、娱乐 ω =.70)具有可接受的可靠性。MOGQ 与 IGD-20 症状之间存在正相关,逃避/应对( =.48)和幻想( =.40)相关性最强。与冲动特质的相关性为零或较低。不同性别之间的游戏动机存在显著差异。这些发现为西班牙语版 MOGQ 是评估在线游戏动机的可靠和有效的工具提供了证据。

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