Department of Basic and Clinical Psychology and Psychobiology, Universitat Jaume I, Castelló de la Plana, Spain.
Department of Basic and Clinical Psychology and Psychobiology, Universitat Jaume I, Castelló de la Plana, Spain; Instituto de Salud Carlos III, Centro de Investigación Biomédica en Red de Salud Mental (CIBERSAM), Castelló de la Plana, Spain.
Addict Behav. 2024 Sep;156:108049. doi: 10.1016/j.addbeh.2024.108049. Epub 2024 May 1.
Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries.
3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries.
Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail.
The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.
先前的研究表明,人格特质和游戏动机是解释正常和失调游戏的重要预测因素。然而,人格特质与视频游戏结果(例如,游戏时间或失调游戏)之间的游戏动机的中介作用很少被研究,并且有限的跨国研究已经解决了这个问题。本研究旨在通过七个国家的游戏动机,检验大五人格特质对每周游戏和失调游戏的直接和间接影响。
来自美国、加拿大、西班牙、阿根廷、乌拉圭、南非和英国的 3540 名大学生游戏玩家(59.5%为女性)完成了在线调查。采用结构方程模型检验模型。采用多组模型检验模型在各国的不变性。
人格特质与游戏结果之间存在显著但较弱的关系,这些关系主要通过应对动机来预测失调游戏,通过社交互动和娱乐(在较小程度上)动机来预测每周游戏。各国之间出现了一些细微但显著的差异,并进行了详细讨论。
本研究结果表明,人格特质、游戏动机和视频游戏结果之间的差异关系可能在不同国家的大学生中具有普遍性。