Newcomb A F, Meister J C
J Abnorm Child Psychol. 1985 Mar;13(1):45-58. doi: 10.1007/BF00918371.
The initial social encounters of 30 pairs of unacquainted high/high, high/low, and low/low popularity status third- and fourth-grade boys and girls were observed in an analogue free-play setting. Pairwise comparisons revealed that the dyads did not differ according to pairing on the exchange of global play information. The low/low popularity dyads, as compared to the high/high and the high/low popularity dyads, exchanged significantly less personal information as indexed by both the patterns and the content of personal information exchange. Analyses revealed no differences between the high/high and high/low dyads on the patterns and content of personal information exchange. However, as compared to the high/high dyads, the high/low dyads and the low/low dyads were less likely to evidence a pattern of initial steps in their social encounters that began with greeting and introduction and that was followed by the exchange of play information. The observations of the high/high dyads were considered as a model for developing social skills training programs designed to facilitate acquaintanceship development, and the need for further research on the processes underlying peer pairing and the components of social skillfulness was discussed.
在模拟自由玩耍环境中,观察了30对互不相识的高受欢迎度/高受欢迎度、高受欢迎度/低受欢迎度以及低受欢迎度/低受欢迎度的三、四年级男女生的初次社交互动。两两比较显示,二元组在整体游戏信息交流方面并未因配对方式而有所不同。与高受欢迎度/高受欢迎度和高受欢迎度/低受欢迎度的二元组相比,低受欢迎度/低受欢迎度的二元组在个人信息交流的模式和内容方面所交换的个人信息显著更少。分析表明,高受欢迎度/高受欢迎度和高受欢迎度/低受欢迎度的二元组在个人信息交流的模式和内容上没有差异。然而,与高受欢迎度/高受欢迎度的二元组相比,高受欢迎度/低受欢迎度和低受欢迎度/低受欢迎度的二元组在社交互动中以问候和介绍开始并随后进行游戏信息交流的初始步骤模式出现的可能性较小。高受欢迎度/高受欢迎度二元组的观察结果被视为开发旨在促进相识发展的社交技能培训项目的模型,并讨论了对同伴配对背后的过程以及社交技能组成部分进行进一步研究的必要性。