Center for Rehabilitation Medicine, Department of Neuro-electrophysiology, Zhejiang Provincial People's Hospital (Affiliated People's Hospital), Hangzhou Medical College, Hangzhou, Zhejiang, 310014, China.
Aging Clin Exp Res. 2024 Jun 10;36(1):128. doi: 10.1007/s40520-024-02778-8.
Balance disorders can give rise to sensations of instability, lightheadedness, vertigo, disequilibrium, or syncope, ultimately leading to grave medical, physical, emotional, and societal ramifications. These conditions are highly prevalent among individuals aged 40 and above. Screen time encompasses activities associated with television viewing, video game playing, and non-work-related computer usage. Prolonged screen exposure may engender a spectrum of health issues and even elevate overall mortality rates. However, the available evidence on the potential link between excessive screen time and balance dysfunction remains limited.
The primary aim of this study was to explore the possible association between prolonged screen exposure and impaired balance function.
This cross-sectional study utilized data from participants who completed a comprehensive questionnaire in the NHANES database between 1999 and 2002, all of whom were aged over 40 and under 85 years. Participants' screen time was categorized into two groups (< 4 h/d and ≥4 h/d) for subsequent data analysis. Logistic regression, combined with propensity score matching (PSM), was employed to investigate the correlation between screen time and balance disorders.
A total of 5176 participants were enrolled in this study, comprising 2,586 men and 2,590 women, with a prevalence rate of balance disorders at 25.7% (1331/5176). The incidence of balance disorders was found to be significantly higher among individuals who spent 4 hours or more per day on screen time compared to those with less screen time (P<0.001). Multivariate logistic analysis conducted on the unmatched cohort revealed a significant association between screen time and balance disorders, with an odds ratio (OR) 1.8 (95%CI 1.57 ∼ 2.05). These findings remained consistent even after adjusting for confounding factors, yielding an OR 1.43 (95%CI 1.24 ∼ 1.66). Moreover, the association persisted when employing various multivariate analyses such as propensity score matching adjusted model, standardized mortality ratio weighting model and pairwise algorithmic model; all resulting in ORs ranging from 1.38 to 1.43 and p-values < 0.001.
After controlling for all covariates, screen time (watching TV, playing video games, and using computers outside of work) was associated with balance dysfunction among middle-aged and older adults. This finding may offer a possible idea for the prevention of dizziness and balance disorders. Nevertheless, additional research is imperative to further validate these results.
平衡障碍可导致不稳定感、头晕、眩晕、失衡或晕厥等症状,最终导致严重的医疗、身体、情感和社会后果。这些情况在 40 岁及以上的人群中非常普遍。屏幕时间包括与看电视、玩电子游戏和非工作相关的计算机使用相关的活动。长时间暴露在屏幕前可能会引发一系列健康问题,甚至会导致总体死亡率上升。然而,目前关于过度使用屏幕时间与平衡功能障碍之间潜在联系的证据仍然有限。
本研究的主要目的是探讨长时间暴露在屏幕前与平衡功能受损之间的可能关联。
这项横断面研究利用了 1999 年至 2002 年期间参与 NHANES 数据库的参与者完成的综合问卷数据,所有参与者年龄均在 40 岁以上且 85 岁以下。参与者的屏幕时间分为两组(<4 小时/天和≥4 小时/天)进行后续数据分析。采用逻辑回归结合倾向评分匹配(PSM)来研究屏幕时间与平衡障碍之间的相关性。
本研究共纳入 5176 名参与者,其中包括 2586 名男性和 2590 名女性,平衡障碍的患病率为 25.7%(1331/5176)。与屏幕时间较少的参与者相比,每天花费 4 小时或更长时间在屏幕上的参与者发生平衡障碍的比例明显更高(P<0.001)。对未匹配队列进行多变量逻辑分析显示,屏幕时间与平衡障碍之间存在显著关联,优势比(OR)为 1.8(95%CI 1.57~2.05)。即使在调整了混杂因素后,这种关联仍然存在,OR 为 1.43(95%CI 1.24~1.66)。此外,当使用各种多变量分析方法,如倾向评分匹配调整模型、标准化死亡率比加权模型和成对算法模型时,关联仍然存在,OR 值范围为 1.38 至 1.43,p 值均<0.001。
在控制所有协变量后,屏幕时间(看电视、玩电子游戏和在工作之外使用计算机)与中年和老年人的平衡功能障碍有关。这一发现可能为预防头晕和平衡障碍提供了一个可能的思路。然而,需要进一步的研究来进一步验证这些结果。