Oculus虚拟现实中创伤决策模拟器的开发与评估
Development and evaluation of a trauma decision-making simulator in Oculus virtual reality.
作者信息
Harrington Cuan M, Kavanagh Dara O, Quinlan John F, Ryan Donncha, Dicker Patrick, O'Keeffe Dara, Traynor Oscar, Tierney Sean
机构信息
Department of Surgical Affairs, Royal College of Surgeons in Ireland, Ireland.
Department of Surgical Affairs, Royal College of Surgeons in Ireland, Ireland.
出版信息
Am J Surg. 2018 Jan;215(1):42-47. doi: 10.1016/j.amjsurg.2017.02.011. Epub 2017 Feb 10.
BACKGROUND
Consumer-available virtual-reality technology was launched in 2016 with strong foundations in the entertainment-industry. We developed an innovative medical-training simulator on the Oculus™ Gear-VR platform. This novel application was developed utilising internationally recognised Advanced Trauma Life Support (ATLS) principles, requiring decision-making skills for critically-injured virtual-patients.
METHODS
Participants were recruited in June, 2016 at a single-centre trauma-course (ATLS, Leinster, Ireland) and trialled the platform. Simulator performances were correlated with individual expertise and course-performance measures. A post-intervention questionnaire relating to validity-aspects was completed.
RESULTS
Eighteen(81.8%) eligible-candidates and eleven(84.6%) course-instructors voluntarily participated. The survey-responders mean-age was 38.9(±11.0) years with 80.8% male predominance. The instructor-group caused significantly less fatal-errors (p < 0.050) and proportions of incorrect-decisions (p < 0.050). The VR-hardware and trauma-application's mean ratings were 5.09 and 5.04 out of 7 respectively. Participants reported it was an enjoyable method of learning (median-6.0), the learning platform of choice (median-5.0) and a cost-effective training tool (median-5.0).
CONCLUSION
Our research has demonstrated evidence of validity-criteria for a concept application on virtual-reality headsets. We believe that virtual-reality technology is a viable platform for medical-simulation into the future.
背景
面向消费者的虚拟现实技术于2016年推出,在娱乐行业有坚实基础。我们在Oculus™ Gear-VR平台上开发了一款创新的医学培训模拟器。该新颖应用程序是利用国际认可的高级创伤生命支持(ATLS)原则开发的,要求对重伤虚拟患者具备决策技能。
方法
2016年6月在单中心创伤课程(爱尔兰莱因斯特的ATLS)中招募参与者并试用该平台。模拟器表现与个人专业知识和课程表现指标相关。完成了一份关于有效性方面的干预后问卷。
结果
18名(81.8%)符合条件的候选人及11名(84.6%)课程教员自愿参与。调查回复者的平均年龄为38.9(±11.0)岁,男性占比80.8%。教员组造成的致命错误明显更少(p < 0.050),错误决策比例也更低(p < 0.050)。VR硬件和创伤应用的平均评分分别为7分中的5.09分和5.04分。参与者报告称这是一种有趣的学习方式(中位数为6.0)、首选的学习平台(中位数为5.0)以及具有成本效益的培训工具(中位数为5.0)。
结论
我们的研究证明了虚拟现实头戴设备概念应用有效性标准的证据。我们相信虚拟现实技术是未来医学模拟的可行平台。