Komoto Yasunobu
Department of Psychiatry, Yoshino Hospital, 2252 Zushimachi, Machida city, Tokyo, 1940203, Japan.
J Gambl Stud. 2025 Mar;41(1):299-313. doi: 10.1007/s10899-024-10331-5. Epub 2024 Jun 22.
Motivation plays a dominant role in gambling progression. Most studies using motivational scales have revealed that certain motivations are associated with problem gambling. However, age differences were found to be negligible in gambling motivation. This study aimed to examine the role of motivation associated with age differences in problem gambling in Japan. A total of 160 participants over 20 years of age who had gambled within the past six months were randomly recruited from web monitors. In this study, the Japanese version of the modified Gambling Motivation Scale (J-MGMS) was used which comprises six systematic factors: intellectual challenge, excitement, socialization (coping and sociability), social recognition, monetary gain, and amotivation. The Japanese version of the South Oaks Gambling Screening (J-SOGS) was used to assess participants' gambling-related problems. Demographic data, such as gambling frequency, were solicited. Using linear regression analysis, amotivation in all participants, social recognition in early adults (under 30), and amotivation in late adults (30 or over) were associated with J-SOGS scores (adjusted R2 = 0.170, 0.290, 0.156). Among late adults, social recognition was nearly significant, although negative (p = 0.0503). 1) Self-determinant (autonomous) motivations such as excitement and socialization do not contribute to the progression of problem gambling. 2) Two non-self-determinant (non-autonomous) motivations, social recognition in early adults and amotivation in late adults, are predictors of problem gambling. 3) Social recognition is a dichotomic and paradoxical motivation in the progress of problem gambling according to age.
动机在赌博行为的发展过程中起着主导作用。大多数使用动机量表的研究表明,某些动机与问题赌博有关。然而,研究发现赌博动机在年龄差异方面可以忽略不计。本研究旨在探讨在日本,与年龄差异相关的动机在问题赌博中所起的作用。从网络监测中随机招募了160名年龄在20岁以上且在过去六个月内有过赌博行为的参与者。在本研究中,使用了修改后的赌博动机量表的日语版本(J-MGMS),该量表包含六个系统因素:智力挑战、兴奋感、社交(应对和社交能力)、社会认可、金钱收益和无动机感。使用日语版的南橡树赌博筛查量表(J-SOGS)来评估参与者与赌博相关的问题。收集了诸如赌博频率等人口统计学数据。通过线性回归分析,所有参与者的无动机感、青年成年人(30岁以下)的社会认可、老年成年人(30岁及以上)的无动机感与J-SOGS得分相关(调整后的R2分别为0.170、0.290、0.156)。在老年成年人中,社会认可虽呈负相关但接近显著水平(p = 0.0503)。1)兴奋感和社交等自我决定(自主)动机对问题赌博的发展没有促进作用。2)两种非自我决定(非自主)动机,即青年成年人的社会认可和老年成年人的无动机感,是问题赌博的预测因素。3)根据年龄,社会认可是问题赌博发展过程中的一种二分法且自相矛盾的动机。