• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

注意偏向、瞳孔测量法与自发眨眼率:可转化尼古丁线索虚拟现实范式下的眼部特征评估

Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm.

作者信息

Courtney Kelly Elizabeth, Liu Weichen, Andrade Gianna, Schulze Jurgen, Doran Neal

机构信息

Department of Psychiatry, University of California, San Diego, La Jolla, CA, United States.

Department of Computer Science and Engineering, University of California, San Diego, La Jolla, CA, United States.

出版信息

JMIR Serious Games. 2024 Jun 27;12:e54220. doi: 10.2196/54220.

DOI:10.2196/54220
PMID:38952012
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11220568/
Abstract

BACKGROUND

Incentive salience processes are important for the development and maintenance of addiction. Eye characteristics such as gaze fixation time, pupil diameter, and spontaneous eyeblink rate (EBR) are theorized to reflect incentive salience and may serve as useful biomarkers. However, conventional cue exposure paradigms have limitations that may impede accurate assessment of these markers.

OBJECTIVE

This study sought to evaluate the validity of these eye-tracking metrics as indicators of incentive salience within a virtual reality (VR) environment replicating real-world situations of nicotine and tobacco product (NTP) use.

METHODS

NTP users from the community were recruited and grouped by NTP use patterns: nondaily (n=33) and daily (n=75) use. Participants underwent the NTP cue VR paradigm and completed measures of nicotine craving, NTP use history, and VR-related assessments. Eye-gaze fixation time (attentional bias) and pupillometry in response to NTP versus control cues and EBR during the active and neutral VR scenes were recorded and analyzed using ANOVA and analysis of covariance models.

RESULTS

Greater subjective craving, as measured by the Tobacco Craving Questionnaire-Short Form, following active versus neutral scenes was observed (F1,106=47.95; P<.001). Greater mean eye-gaze fixation time (F1,106=48.34; P<.001) and pupil diameter (F1,102=5.99; P=.02) in response to NTP versus control cues were also detected. Evidence of NTP use group effects was observed in fixation time and pupillometry analyses, as well as correlations between these metrics, NTP use history, and nicotine craving. No significant associations were observed with EBR.

CONCLUSIONS

This study provides additional evidence for attentional bias, as measured via eye-gaze fixation time, and pupillometry as useful biomarkers of incentive salience, and partially supports theories suggesting that incentive salience diminishes as nicotine dependence severity increases.

摘要

背景

动机显著性过程对于成瘾的发展和维持至关重要。诸如注视时间、瞳孔直径和自发眨眼率(EBR)等眼部特征被认为可以反映动机显著性,并可能作为有用的生物标志物。然而,传统的线索暴露范式存在局限性,可能会妨碍对这些指标的准确评估。

目的

本研究旨在评估在虚拟现实(VR)环境中复制尼古丁和烟草制品(NTP)使用的真实场景时,这些眼动追踪指标作为动机显著性指标的有效性。

方法

招募社区中的NTP使用者,并根据NTP使用模式进行分组:非每日使用(n = 33)和每日使用(n = 75)。参与者接受NTP线索VR范式,并完成尼古丁渴望、NTP使用历史和VR相关评估的测量。记录并使用方差分析和协方差分析模型分析在主动和中性VR场景中,对NTP与对照线索的眼注视时间(注意力偏差)和瞳孔测量,以及EBR。

结果

通过简短版烟草渴望问卷测量,观察到主动场景后比中性场景有更高的主观渴望(F1,106 = 47.95;P <.001)。还检测到对NTP与对照线索的平均眼注视时间更长(F1,106 = 48.34;P <.001)和瞳孔直径更大(F1,102 = 5.99;P =.02)。在注视时间和瞳孔测量分析中观察到NTP使用组效应的证据,以及这些指标、NTP使用历史和尼古丁渴望之间的相关性。未观察到与EBR有显著关联。

结论

本研究为通过眼注视时间测量的注意力偏差以及瞳孔测量作为动机显著性的有用生物标志物提供了额外证据,并部分支持了随着尼古丁依赖严重程度增加动机显著性降低的理论。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/4e6efdc73692/games-v12-e54220-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/ef8e1b988db1/games-v12-e54220-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/2613b92d5fee/games-v12-e54220-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/e5729be0d388/games-v12-e54220-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/53b29227cfec/games-v12-e54220-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/4e6efdc73692/games-v12-e54220-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/ef8e1b988db1/games-v12-e54220-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/2613b92d5fee/games-v12-e54220-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/e5729be0d388/games-v12-e54220-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/53b29227cfec/games-v12-e54220-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c11/11220568/4e6efdc73692/games-v12-e54220-g005.jpg

相似文献

1
Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm.注意偏向、瞳孔测量法与自发眨眼率:可转化尼古丁线索虚拟现实范式下的眼部特征评估
JMIR Serious Games. 2024 Jun 27;12:e54220. doi: 10.2196/54220.
2
Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study.利用虚拟现实诱导和评估尼古丁渴望的客观相关因素:范式开发研究
JMIR Serious Games. 2022 Feb 15;10(1):e32243. doi: 10.2196/32243.
3
Cue-elicited increases in incentive salience for marijuana: Craving, demand, and attentional bias.线索引发的大麻动机显著性增加:渴望、需求和注意偏向。
Drug Alcohol Depend. 2016 Oct 1;167:82-8. doi: 10.1016/j.drugalcdep.2016.07.027. Epub 2016 Aug 4.
4
Withdrawal Symptoms and Nicotine Dependence Severity Predict Virtual Reality Craving in Cigarette-Deprived Smokers.戒断症状和尼古丁依赖严重程度可预测戒烟者在虚拟现实环境中的烟瘾。
Nicotine Tob Res. 2015 Jul;17(7):796-802. doi: 10.1093/ntr/ntu245. Epub 2014 Dec 4.
5
Alcohol Administration Increases Cocaine Craving But Not Cocaine Cue Attentional Bias.饮酒会增加对可卡因的渴望,但不会增加对可卡因线索的注意偏向。
Alcohol Clin Exp Res. 2015 Sep;39(9):1823-31. doi: 10.1111/acer.12824.
6
Direct and Indirect Measures of Attention Indicating a Bias Toward Cues in Methamphetamine Users.表明甲基苯丙胺使用者对线索存在偏向的直接和间接注意力测量方法。
Basic Clin Neurosci. 2022 Jul-Aug;13(4):455-463. doi: 10.32598/bcn.12.6.1589.1. Epub 2022 Jul 1.
7
Attentional Bias, Alcohol Craving, and Anxiety Implications of the Virtual Reality Cue-Exposure Therapy in Severe Alcohol Use Disorder: A Case Report.虚拟现实线索暴露疗法对重度酒精使用障碍患者的注意偏向、酒精渴望及焦虑的影响:一例报告
Front Psychol. 2021 Feb 22;12:543586. doi: 10.3389/fpsyg.2021.543586. eCollection 2021.
8
An explorative single-arm clinical study to assess craving in patients with alcohol use disorder using Virtual Reality exposure (CRAVE)-study protocol.一项使用虚拟现实暴露技术评估酒精使用障碍患者渴望程度的探索性单臂临床研究(CRAVE 研究方案)。
BMC Psychiatry. 2023 Nov 14;23(1):839. doi: 10.1186/s12888-023-05346-y.
9
The effect of repeated virtual nicotine cue exposure therapy on the psychophysiological responses: a preliminary study.重复虚拟尼古丁线索暴露治疗对心理生理反应的影响:一项初步研究。
Psychiatry Investig. 2011 Jun;8(2):155-60. doi: 10.4306/pi.2011.8.2.155. Epub 2011 Apr 25.
10
Pupil size as a robust marker of attentional bias toward nicotine-related stimuli in smokers.瞳孔大小是吸烟者对尼古丁相关刺激产生注意偏向的有力标志物。
Psychon Bull Rev. 2023 Apr;30(2):596-607. doi: 10.3758/s13423-022-02192-z. Epub 2022 Oct 13.

引用本文的文献

1
Exploring the Link Between Visual Attention to Familiar or Novel Food Stimuli and Food Choice Using Integrated Electroencephalography and Eye Tracking: Protocol for Nonrandomized Pilot Study.利用集成脑电图和眼动追踪技术探索对熟悉或新奇食物刺激的视觉注意力与食物选择之间的联系:非随机试点研究方案
JMIR Res Protoc. 2025 May 21;14:e69541. doi: 10.2196/69541.

本文引用的文献

1
Evaluation of Gaze-to-Object Mapping Algorithms for Use in "Real-World" Translatable Neuropsychological Paradigms.用于“现实世界”可转化神经心理学范式的注视到物体映射算法评估
Psychol Neurosci. 2023 Dec;16(4):339-348. doi: 10.1037/pne0000324.
2
Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study.利用虚拟现实诱导和评估尼古丁渴望的客观相关因素:范式开发研究
JMIR Serious Games. 2022 Feb 15;10(1):e32243. doi: 10.2196/32243.
3
Is Virtual Reality Cue Exposure a Promising Adjunctive Treatment for Alcohol Use Disorder?
虚拟现实线索暴露疗法对酒精使用障碍是一种有前景的辅助治疗方法吗?
J Clin Med. 2021 Jul 1;10(13):2972. doi: 10.3390/jcm10132972.
4
The Influence of Smoking Motivation on the Associations Among Cigarette Craving, Attentional Bias to Smoking Cues, and Smoking Behavior.吸烟动机对吸烟渴求、对吸烟线索的注意偏向与吸烟行为之间关联的影响。
Nicotine Tob Res. 2021 Aug 29;23(10):1727-1734. doi: 10.1093/ntr/ntab028.
5
Smoking-related cue reactivity in a virtual reality setting: association between craving and EEG measures.虚拟现实环境中与吸烟相关的线索反应:渴求与 EEG 测量之间的关联。
Psychopharmacology (Berl). 2021 May;238(5):1363-1371. doi: 10.1007/s00213-020-05733-3. Epub 2020 Dec 2.
6
Craving is everything: An eye-tracking exploration of attentional bias in binge drinking.渴求即一切: binge 饮酒中注意力偏差的眼动追踪研究
J Psychopharmacol. 2020 Jun;34(6):636-647. doi: 10.1177/0269881120913131. Epub 2020 Mar 23.
7
From sign-tracking to attentional bias: Implications for gambling and substance use disorders.从标志追踪到注意力偏向:对赌博和物质使用障碍的影响。
Prog Neuropsychopharmacol Biol Psychiatry. 2020 Apr 20;99:109861. doi: 10.1016/j.pnpbp.2020.109861. Epub 2020 Jan 10.
8
Pilot study: Improving attention bias modification of alcohol cues through concealed gaze-contingent feedback in alcohol dependence.试点研究:通过酒精依赖中隐蔽的注视相关反馈改善对酒精线索的注意偏向矫正
Addict Behav Rep. 2019 Nov 6;10:100231. doi: 10.1016/j.abrep.2019.100231. eCollection 2019 Dec.
9
Free-viewing multi-stimulus eye tracking task to index attention bias for alcohol versus soda cues: Satisfactory reliability and criterion validity.自由观看多刺激眼动任务指标对酒精与苏打线索的注意偏向:可靠性和标准效度良好。
Addict Behav. 2020 Jan;100:106117. doi: 10.1016/j.addbeh.2019.106117. Epub 2019 Sep 5.
10
Pupillary reactivity to alcohol cues as a predictive biomarker of alcohol relapse following treatment in a pilot study.在一项试点研究中,瞳孔对酒精线索的反应作为治疗后酒精复发的预测生物标志物。
Psychopharmacology (Berl). 2019 Apr;236(4):1233-1243. doi: 10.1007/s00213-018-5131-1. Epub 2019 Jan 3.