Chin Shih-Ching, Chang Yun-Hsuan, Huang Chih-Chun, Chou Ting-Hsi, Huang Chieh-Liang, Lin Hsiu-Man, Potenza Marc N
Department of Psychology, Asia University, Taichung, Taiwan.
Institute of Gerontology, College of Medicine, National Cheng Kung University, Tainan, Taiwan.
Psychol Res Behav Manag. 2024 Jul 1;17:2545-2555. doi: 10.2147/PRBM.S469240. eCollection 2024.
The surge in mobile gaming, fueled by smartphone and internet accessibility, lacks a comprehensive understanding of physiological changes during gameplay.
This study, involving 93 participants (average age 21.75 years), categorized them into Problematic Mobile Gaming (PMG) and non-problematic Mobile Gaming (nPMG) groups based on Problematic Mobile Gaming Questionnaire (PMGQ) scores. The PMGQ is a 12-item scale developed in Taiwan to assess symptoms of problematic mobile gaming. The research delved into heart rate variability (HRV) alterations during real-time mobile gaming and self-gaming video viewing.
Results showed that the PMG group significantly presents a lower root mean square of successive differences (RMSSD), and High Frequency (lnHF) than does the nPMG group (F=4.73, =0.03; F=10.65, =0.002, respectively) at the baseline. In addition, the PMG group significantly displayed elevated HF and low-frequency to high-frequency (LF/HF) in the mobile-gaming (F=7.59, =0.007; F=9.31, =0.003) condition as well as in the watching self-gaming videos (F=9.75, =0.002; F=9.02, =0.003) than did the nPMG.
The study suggests targeted interventions to mitigate autonomic arousal, offering a potential avenue to address adverse effects associated with problematic mobile gaming behavior. The PMG group displayed increased craving scores after real-time mobile gaming and watching self-gaming video excerpts, unlike the nPMG group. Elevated LF/HF ratios in frequent gaming cases heightened autonomic arousal, presenting challenges in relaxation after mobile gaming. These findings contribute to a nuanced understanding of the complex interplay between mobile gaming activities, physiological responses, and potential intervention strategies.
在智能手机普及和互联网接入的推动下,手机游戏激增,但人们对游戏过程中的生理变化缺乏全面了解。
本研究纳入93名参与者(平均年龄21.75岁),根据问题手机游戏问卷(PMGQ)得分将他们分为问题手机游戏(PMG)组和非问题手机游戏(nPMG)组。PMGQ是台湾开发的一个包含12个条目的量表,用于评估问题手机游戏的症状。该研究深入探讨了实时手机游戏和观看自己游戏视频期间的心率变异性(HRV)变化。
结果显示,在基线时,PMG组的逐次差值均方根(RMSSD)和高频(lnHF)显著低于nPMG组(F = 4.73,P = 0.03;F = 10.65,P = 0.002)。此外,在手机游戏(F = 7.59,P = 0.007;F = 9.31,P = 0.003)以及观看自己游戏视频(F = 9.75,P = 0.002;F = 9.02,P = 0.003)时,PMG组的高频和低频与高频比值(LF/HF)显著高于nPMG组。
该研究建议采取有针对性的干预措施来减轻自主神经兴奋,为解决与问题手机游戏行为相关的不良影响提供了一条潜在途径。与nPMG组不同,PMG组在实时手机游戏和观看自己游戏视频片段后渴望得分增加。频繁游戏情况下升高的LF/HF比值加剧了自主神经兴奋,给手机游戏后的放松带来挑战。这些发现有助于更细致地理解手机游戏活动、生理反应和潜在干预策略之间的复杂相互作用。