Department of Geriatric Medicine, Aalborg University Hospital, Aalborg, Denmark; Department of Molecular Diagnostics, Aalborg University Hospital, Aalborg, Denmark.
Department of Molecular Diagnostics, Aalborg University Hospital, Aalborg, Denmark.
Environ Res. 2020 May;184:109344. doi: 10.1016/j.envres.2020.109344. Epub 2020 Mar 4.
Recreational, seated video gaming (gaming) has become a favorite pastime of children, adolescents, and adults (gamers) in developed countries. Some engage in gaming behavior for more than 6 h daily, which can subsequently lead to less time spent being physically active. Gaming can potentially have a serious impact on the physiology and biochemistry of gamers and can influence both short-term and long-term health. The aim of this review was to provide an overview of what is known about how gaming affects physiological and biochemical parameters in the human body and how studies have previously been designed and to discuss how studies can be designed moving forward.
The literature search included material from three scientific databases (PubMed, EMBASE, and Web of Science) using a two-block search strategy. To be included in this review, studies had to investigate a biochemical or physiological aspect of sedentary, video game-related activities. Studies that investigated neurological, psychologic or musculoskeletal outcomes along with physiological or biochemical outcomes in gaming were eligible for inclusion. Studies regarding psychiatric conditions were excluded as this subject was outside the scope of this review. Additionally, non-English language articles were excluded.
A total of 5417 articles were screened, 138 studies from the literature search and 4 studies from reference lists were selected for further evaluation. The studies were evaluated based on their abstracts or full texts, and 51 studies were eventually included in the review. Thirty-seven studies included physiological results, seven studies included biochemical results, and seven studies included both. Several outcomes such as heart rate, blood pressure, blood glucose levels, and cortisol levels, were the subjects of a large number of investigations.
This field is heterogenic and does not lend itself to firm conclusions. Tentatively, it seems reasonable to conclude that heart rate variability studies show that gaming increases activity in the sympathetic nervous system. More high-quality studies are required, and the lack of studies using uniform, standardized designs and realistic gaming sessions (i.e., longer than 30 min) limits our current knowledge.
娱乐性、坐姿视频游戏(游戏)已成为发达国家儿童、青少年和成年人(玩家)的最爱消遣方式。有些人每天玩游戏超过 6 小时,这可能导致他们花在体育活动上的时间减少。游戏可能会对玩家的生理和生化产生严重影响,并影响短期和长期健康。本综述的目的是提供一个概述,说明游戏如何影响人体的生理和生化参数,以及之前如何设计研究,并讨论如何设计未来的研究。
文献检索包括使用双块搜索策略从三个科学数据库(PubMed、EMBASE 和 Web of Science)中检索的材料。为了纳入本综述,研究必须调查与久坐、视频游戏相关活动的生化或生理方面。有资格纳入的研究是那些调查了与生理或生化结果一起的神经学、心理学或肌肉骨骼学结果的研究。关于精神病的研究被排除在外,因为这一主题超出了本综述的范围。此外,不包括非英语文章。
共筛选了 5417 篇文章,从文献检索中筛选出 138 篇研究,从参考文献中筛选出 4 篇研究进行进一步评估。根据摘要或全文评估这些研究,最终有 51 项研究纳入综述。37 项研究包括生理结果,7 项研究包括生化结果,7 项研究包括两者。许多研究的对象是心率、血压、血糖水平和皮质醇水平等结果。
该领域具有异质性,无法得出明确的结论。可以暂时得出结论,似乎有理由认为心率变异性研究表明游戏会增加交感神经系统的活动。需要更多高质量的研究,而且缺乏使用统一、标准化设计和现实游戏(即超过 30 分钟)的研究限制了我们目前的知识。