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镜像游戏作为一种工具,用于影响表演后的人际自发行为。

Mirror game as a tool to influence interpersonal spontaneous behavior after performance.

机构信息

Laboratoire des Interactions Cognition Action Émotion (LICAE), Université Paris Nanterre (UPN), Bâtiment Alice Milliat, 200 Avenue de la République, 92001, Nanterre Cedex, France.

Institute of Sport Sciences, University of Lausanne, Lausanne, Switzerland.

出版信息

Cogn Process. 2024 Nov;25(4):655-662. doi: 10.1007/s10339-024-01205-0. Epub 2024 Jul 8.

Abstract

Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.

摘要

镜像游戏(MG)是一种参与者相互模仿的练习。我们的研究探索了它在执行后的自发行为后果。在基线(BL)阶段,两名参与者执行了一个联合西蒙任务。然后,他们执行了一个诱饵任务,在此期间我们测量了他们自发采用的人际距离。BL 阶段之后是两个阶段(按交替顺序)。MG 阶段在类似于 BL 阶段的程序之前开始进行 MG。IM 阶段在类似于 BL 阶段的程序之前开始进行单独的运动。人际距离分析表明,MG 增强了对伴侣的自发接近,而 IM 则诱发了自发回避。此外,在 IM 之后,联合西蒙效应(JSE)趋于变小,这表明在自己的行动计划中整合伴侣反应的倾向降低。此外,在 IM 阶段,JSE 随着人际距离的增加而减小。

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