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身体在诉说:运用镜像游戏连接依恋与非言语行为

The Body Speaks: Using the Mirror Game to Link Attachment and Non-verbal Behavior.

作者信息

Feniger-Schaal Rinat, Hart Yuval, Lotan Nava, Koren-Karie Nina, Noy Lior

机构信息

The Center for the Study of Child Development, University of Haifa, Haifa, Israel.

The Graduate School of Creative Arts Therapies, University of Haifa, Haifa, Israel.

出版信息

Front Psychol. 2018 Aug 23;9:1560. doi: 10.3389/fpsyg.2018.01560. eCollection 2018.

DOI:10.3389/fpsyg.2018.01560
PMID:30190699
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6115809/
Abstract

The Mirror Game (MG) is a common exercise in dance/movement therapy and drama therapy. It is used to promote participants' ability to enter and remain in a state of togetherness. In spite of the wide use of the MG by practitioners, it is only recently that scientists begun to use the MG in research, examining its correlates, validity, and reliability. This study joins this effort by reporting on the identification of scale items to describe the non-verbal behavior expressed during the MG and its correlation to measures of attachment. Thus, we explored the application of the MG as a tool for assessing the embodiment of attachment in adulthood. Forty-eight participants (22 females, mean age = 33.2) played the MG with the same gender-matched expert players. All MG were videotaped. In addition, participants were evaluated on two central measurements of attachment in adulthood: The Adult Attachment Interview (AAI) and the Experience in Close Relationship questionnaire (ECR). To analyze the data, we developed the "MG scale" that coded the non-verbal behavior during the movement interaction, using 19 parameters. The sub-scales were reduced using factor analysis into two dimensions referred to as "together" and "free." The factor was significantly correlated to both measurements of attachment: Participants classified as having secure attachment on the AAI, received higher scores on the MG factor than participants classified as insecure [(46) = 7.858, = 0.000]. Participants, who were high on the dimension on the ECR, were low on the MG factor [(48) = -0.285, = 0.007]. This is the first study to examine the MG as it is used by practitioners and its correlation to highly standardized measures. This exploratory study may be considered as part of the first steps of exploring the MG as a standardized assessment tool. The advantages of the MG as a simple, non-verbal movement interaction demonstrate some of the strengths of dance/movement and drama therapy practice.

摘要

镜像游戏(MG)是舞蹈/动作疗法和戏剧疗法中一项常见的练习。它用于提高参与者进入并保持亲密状态的能力。尽管从业者广泛使用MG,但直到最近科学家们才开始在研究中使用MG,研究其相关因素、有效性和可靠性。本研究通过报告用于描述MG过程中所表达的非言语行为的量表项目的识别及其与依恋测量的相关性,加入了这一研究工作。因此,我们探索了将MG作为评估成年期依恋体现的一种工具的应用。48名参与者(22名女性,平均年龄 = 33.2岁)与性别匹配的专业玩家进行MG游戏。所有MG游戏过程均被录像。此外,参与者还接受了两项成年期依恋的核心测量评估:成人依恋访谈(AAI)和亲密关系体验问卷(ECR)。为了分析数据,我们开发了“MG量表”,使用19个参数对动作互动过程中的非言语行为进行编码。通过因子分析将子量表缩减为两个维度,分别称为“在一起”和“自由”。该因子与两种依恋测量均显著相关:在AAI中被归类为具有安全依恋的参与者,在MG因子上的得分高于被归类为不安全依恋的参与者[(46) = 7.858, = 0.000]。在ECR的维度上得分高的参与者,在MG因子上得分低[(48) = -0.285, = 0.007]。这是第一项研究从业者使用的MG及其与高度标准化测量之间相关性的研究。这项探索性研究可被视为将MG作为标准化评估工具进行探索的初步步骤的一部分。MG作为一种简单的非言语动作互动的优势体现了舞蹈/动作和戏剧疗法实践的一些优点。

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The body of knowledge: On the role of the living body in grounding embodied cognition.知识主体:论活体在奠定具身认知基础中的作用。
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Drama Therapy for Children and Adolescents with Psychosocial Problems: A Systemic Review on Effects, Means, Therapeutic Attitude, and Supposed Mechanisms of Change.针对有心理社会问题的儿童和青少年的戏剧疗法:关于效果、方法、治疗态度及假定的改变机制的系统评价
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