Ki Suhyun, Park Sanghoon, Ryu Jeeheon, Kim Jongho, Kim Inki
Center for Immersive Learning Technology, Institute of Educational Research, Department of Education, Chonnam National University, Gwangju, Republic of Korea.
Department of Educational and Psychological Studies, University of South Florida, Tampa, FL, United States.
Front Psychol. 2024 Jun 28;15:1305477. doi: 10.3389/fpsyg.2024.1305477. eCollection 2024.
This study aimed to identify any differences in social presence and cognitive load among three types of 360 virtual reality (VR)-based videos lectures. We hypothesized that social presence would be higher when interactions among peers are visible in a 360 VR video lectures while the cognitive load would be also increased.
A total of 48 college students were randomly assigned to one of the three study groups to view an assigned 360 VR video lecture. The three groups were: (1) an instructor-only video viewing group, (2) a classroom lecture video viewing group, and (3) a classroom lecture and activity video viewing group. The video lectures were differently designed depending on the levels of peer visibility and the interactions between the instructor and peers. The participants watched one of the three types of assigned video lecture and subsequently completed two sets of questionnaires regarding social presence and cognitive load. A multivariate analysis of variance (MANOVA) was conducted with a planned contrast analysis for the type of video lectures.
We found that, contrary to the hypotheses, students in the group 1 (instructor-only video) showed higher social presence scores than students in the groups 2 and 3. However, no significant differences were found in the cognitive load scores.
The results show that 360 VR video lectures with an instructor-only are more effective at enhancing users' social presence than 360 VR video lectures with both the instructor and class-peers. We suggest creating 360 VR video lectures with the presence of the course instructor to offer learners the sense of actually participating in a lecture.
本研究旨在确定三种基于360度虚拟现实(VR)的视频讲座在社交临场感和认知负荷方面是否存在差异。我们假设,当在360度VR视频讲座中能看到同伴之间的互动时,社交临场感会更高,同时认知负荷也会增加。
共有48名大学生被随机分配到三个研究组之一,观看指定的360度VR视频讲座。这三个组分别是:(1)仅观看教师的视频组,(2)观看课堂讲座视频组,以及(3)观看课堂讲座和活动视频组。视频讲座根据同伴可见度水平以及教师与同伴之间的互动进行了不同设计。参与者观看三种指定视频讲座中的一种,随后完成两套关于社交临场感和认知负荷的问卷。对视频讲座类型进行了多变量方差分析(MANOVA),并进行了计划对比分析。
我们发现,与假设相反,第1组(仅观看教师的视频)的学生比第2组和第3组的学生表现出更高的社交临场感得分。然而,在认知负荷得分方面未发现显著差异。
结果表明,仅包含教师的360度VR视频讲座在增强用户社交临场感方面比同时包含教师和同学的360度VR视频讲座更有效。我们建议制作有课程教师在场的360度VR视频讲座,为学习者提供实际参与讲座的感觉。