Paavilainen Petri, Ilola Marianne
Cognitive Brain Research Unit, Department of Psychology and Logopedics, University of Helsinki, Finland.
Heliyon. 2024 Jun 17;10(12):e33182. doi: 10.1016/j.heliyon.2024.e33182. eCollection 2024 Jun 30.
The mismatch-negativity (MMN) component of the auditory event-related potential (ERP) reflects preattentive memory mechanisms encoding various types of regularities in the auditory environment. In an oddball paradigm, two types of deviant stimuli (in separate blocks) were presented among frequent standard stimuli: physical deviants (higher in pitch than the standards) and more complex, "abstract" deviants (tone pairs descending in pitch, presented among ascending standard tone pairs). The attentional load of the participant was manipulated under three conditions, where the participants either (1) watched a silent video, (2) played a computer game (Tetris) or (3) attended to the auditory stimuli and tried to detect infrequent target stimuli which were of lower intensity than the standard stimuli. The goal was to find out, whether the possible attention effects (suppression/enhancement) on the MMN are similar or different to stimuli requiring the extraction of either physical or abstract invariances. Both the physical and abstract deviants elicited in all conditions MMNs but no statistically significant amplitude differences between the conditions were found. The N2b and P3b components were elicited only in the attend condition and only by the soft target tones. The results further confirm that the MMN is a robust response to various types of regularity violations, showing no major effects of attentional manipulations. The results also suggest that the most commonly used primary task in MMN experiments, watching a silent video, usually keeps the participants' attention well enough directed away from the auditory stimuli. However, in cases where a cognitively more demanding but still participant-friendly primary task is needed, a simple computer game such as Tetris can be used, enabling better control of the participants' attention and vigilance.
听觉事件相关电位(ERP)的失匹配负波(MMN)成分反映了在听觉环境中对各种规律进行编码的前注意记忆机制。在一个oddball范式中,在频繁出现的标准刺激中呈现了两种类型的偏差刺激(在不同的组块中):物理偏差刺激(音高高于标准刺激)和更复杂的“抽象”偏差刺激(音高下降的音调对,呈现在音高上升的标准音调对中)。在三种条件下操纵参与者的注意力负荷,参与者要么(1)观看无声视频,(2)玩电脑游戏(俄罗斯方块),要么(3)关注听觉刺激并试图检测强度低于标准刺激的罕见目标刺激。目的是找出对MMN可能的注意力效应(抑制/增强)对于需要提取物理或抽象不变性的刺激是相似还是不同。在所有条件下,物理和抽象偏差刺激均引发了MMN,但未发现各条件之间存在统计学上显著的振幅差异。N2b和P3b成分仅在关注条件下且仅由柔和的目标音调引发。结果进一步证实,MMN是对各种类型规律违反的一种稳健反应,未显示出注意力操纵的主要影响。结果还表明MMN实验中最常用的主要任务,即观看无声视频,通常能使参与者的注意力充分从听觉刺激上转移开。然而,在需要一个认知要求更高但对参与者仍友好的主要任务的情况下,可以使用像俄罗斯方块这样的简单电脑游戏,从而能够更好地控制参与者的注意力和警觉性。