Aunger Robert, Deterding Sebastian, Zhao Xiaoyang, Baxter Weston
London School of Hygiene & Tropical Medicine , London, UK.
Dyson School of Design Engineering, Imperial College London , London, UK.
Philos Trans R Soc Lond B Biol Sci. 2024 Sep 23;379(1910):20230291. doi: 10.1098/rstb.2023.0291. Epub 2024 Aug 8.
People are spending more and more time interacting with virtual objects and environments. We argue that Roger Barker's concept of a 'behaviour setting' can be usefully applied to such experiences with relatively little modification if we recognize subjective aspects of such experiences such as presence and immersion. We define virtual behaviour settings as virtual environments where the partly or fully digital milieu is synomorphic with and circumjacent to embodied behaviour, as opposed to the fragmented behaviour settings of much-mediated interaction. We present two tools that can help explain and predict the outcomes of virtual experiences-the behaviour setting canvas (BSC) and model-and demonstrate their utility through examples. We conclude that the behaviour setting concept is helpful in both designing virtual environments and understanding their impact, while virtual environments offer a powerful new methodological paradigm for studying behaviour settings. This article is part of the theme issue 'People, places, things, and communities: expanding behaviour settings theory in the twenty-first century'.
人们花费越来越多的时间与虚拟物体和环境进行交互。我们认为,如果我们认识到诸如临场感和沉浸感等此类体验的主观方面,罗杰·巴克的“行为场景”概念可以经过相对较少的修改而有效地应用于此类体验。我们将虚拟行为场景定义为部分或完全数字化的环境与身体行为同构且相邻的虚拟环境,这与多媒介交互中碎片化的行为场景形成对比。我们提出了两种有助于解释和预测虚拟体验结果的工具——行为场景画布(BSC)和模型,并通过示例展示了它们的效用。我们得出结论,行为场景概念在设计虚拟环境和理解其影响方面都很有帮助,而虚拟环境为研究行为场景提供了一个强大的新方法论范式。本文是主题为“人、地点、事物和社区:在21世纪扩展行为场景理论”的一部分。