Teixeira Julia Amaral, Bitencourt Eduarda, Derhon Viviane, Stubbs Brendon, Schuch Felipe Barreto
Department of Physiotherapy and Rehabilitation, Federal University of Santa Maria, Santa Maria, Brazil.
Department of Sports Methods and Techniques, Federal University of Santa Maria, Santa Maria, Brazil.
Games Health J. 2025 Apr;14(2):103-109. doi: 10.1089/g4h.2024.0026. Epub 2024 Aug 12.
Virtual reality (VR) exercise aims to offer positive affective and sensory experiences through an immersive experience rich in audiovisual stimuli. Notwithstanding, there is a paucity of large sample size studies comparing the acute effects of VR exercise compared with a matched exercise performed in a non-VR environment. The study compared the acute effects of a VR exercise session versus a matched non-VR exercise session in effect, pleasure, enjoyment, perceived exertion, and heart rate. This is a crossover randomized clinical trial. The time, difficulty, and exercise type of the non-VR exercise were matched to VR exercise. Before and immediately after each session, participants responded to the Borg's Perceived Exertion Scale, the Feeling Scale and the Felt Arousal Scale, and the Physical Activity Enjoyment Scale. The analyses were conducted with Generalized Linear Models, Wilcoxon's, and T-test for paired samples. A total of 83 adults (40 females) aged 35.46 years were included in the study. Participants in the VR condition had a greater increase in affect (mean change difference = 0.95, 95% confidence interval [CI] = 0.83-1.06, < 0.001), arousal (mean change difference = 0.37, 95% CI = 0.23-9.50, < 0.001). The pleasure and enjoyment median after the VR session were higher. In conclusion, the immersive VR exercise was more strenuous, but resulted in a better affective response, greater pleasure, and enjoyment.
虚拟现实(VR)运动旨在通过富含视听刺激的沉浸式体验提供积极的情感和感官体验。尽管如此,与在非VR环境中进行的匹配运动相比,比较VR运动急性效果的大样本量研究却很匮乏。该研究比较了VR运动课程与匹配的非VR运动课程在效果、愉悦感、享受程度、主观用力感觉和心率方面的急性效果。这是一项交叉随机临床试验。非VR运动的时间、难度和运动类型与VR运动相匹配。在每个课程之前和之后,参与者对Borg主观用力感觉量表、情感量表、觉醒量表和身体活动享受量表做出反应。分析采用广义线性模型、威尔科克森检验和配对样本t检验。共有83名年龄为35.46岁的成年人(40名女性)纳入该研究。VR组参与者在情感方面有更大的增加(平均变化差异=0.95,95%置信区间[CI]=0.83-1.06,P<0.001),觉醒方面(平均变化差异=0.37,95%CI=0.23-9.50,P<0.001)。VR课程后的愉悦感和享受程度中位数更高。总之,沉浸式VR运动强度更大,但能带来更好的情感反应、更大的愉悦感和享受程度。