Moore Andrew Ray, Butler Brooke An Shaohua
Department of Kinesiology, Augusta University, Augusta, Georgia, USA.
Games Health J. 2025 Jun;14(3):212-220. doi: 10.1089/g4h.2024.0157. Epub 2024 Nov 26.
Being able to choose elements of an exercise session, known as autonomy support, improves motor performance and psychological responses. Virtual reality (VR) programs provide many options for embedding autonomy support in exercise sessions. The purpose of this study was to investigate the effects of autonomy support in a VR setting on physiological and psychological responses to self-regulated rowing exercise. Using a repeated-measures crossover design, healthy untrained men and women ( = 20, age = 23.0 ± 7.4) completed exercise sessions on a rowing ergometer coupled with a head-mounted immersive VR application. In the Choice condition, participants chose the virtual environment, and in the Control condition, the environment was assigned to the participant. Participants were instructed to complete 1500 m as quickly as possible in both conditions, while ratings of perceived exertion, affective valence, and heart rate were recorded throughout the trials. Finishing time and remembered pleasure were assessed at the end of each session. Repeated-measures analyses with an alpha level of 0.05 were used for all variables as appropriate, with Bonferroni adjustments applied for any post hoc tests. There was a main effect of condition on affective valence which was higher in Choice (2.07 ± 1.67) than Control (1.64 ± 2.12, = 0.03, = 0.22). No other differences were detected between conditions for finishing time or the remaining variables. During self-regulated exercise accompanied by an immersive VR application, being able to choose the virtual environment oneself leads to a more positive affective state without compromising exercise effort, physiological strain, or performance.
能够选择锻炼课程的元素,即自主性支持,可改善运动表现和心理反应。虚拟现实(VR)程序为在锻炼课程中融入自主性支持提供了多种选择。本研究的目的是调查VR环境下的自主性支持对自我调节划船运动的生理和心理反应的影响。采用重复测量交叉设计,健康的未受过训练的男性和女性(n = 20,年龄 = 23.0 ± 7.4)在与头戴式沉浸式VR应用程序相结合的划船测力计上完成锻炼课程。在选择条件下,参与者选择虚拟环境,而在对照条件下,环境由实验者分配给参与者。指导参与者在两种条件下尽快完成1500米,同时在整个试验过程中记录主观用力程度、情感效价和心率。在每个课程结束时评估完成时间和记忆中的愉悦感。对所有变量酌情使用α水平为0.05的重复测量分析,并对任何事后检验应用Bonferroni校正。条件对情感效价有主效应,选择条件下(2.07 ± 1.67)高于对照条件下(1.64 ± 2.12,p = 0.03,η² = 0.22)。在完成时间或其余变量的条件之间未检测到其他差异。在伴有沉浸式VR应用程序的自我调节运动过程中,能够自己选择虚拟环境会导致更积极的情感状态,而不会影响运动努力、生理应激或运动表现。