Department of Biochemistry, Panimalar Medical College Hospital & Research Institute, Chennai, Tamil Nadu, India.
Department of Medical Education, Panimalar Medical College Hospital & Research Institute, Chennai, Tamil Nadu, India.
Biochem Mol Biol Educ. 2024 Nov-Dec;52(6):666-675. doi: 10.1002/bmb.21857. Epub 2024 Aug 13.
Gamification is emerging as an active learning innovation in medical education to enhance student engagement and promote life-long learning in a unique and collaborative environment. Clinical enzymology in biochemistry is one of the core topics in the medical curriculum. However, students face challenges in comprehension and retention of information. Hence, CARd & Board GAmes in Medical Education (CARBGAME) was introduced and evaluated for its effectiveness in enhancing learning, application, and retention of knowledge in clinical enzymology via gamification context. This mixed-method study involved 150 first-year undergraduate medical students. Before the game, students completed a pre-test in clinical enzymology. Later they were divided into 25 small groups to compete in the board game designed for enzymology in biochemistry. The students took turns throwing the dice and answering the questions on the game board to continue moving forward. The first team to reach 100 and solve the case-based question was deemed the winner. Following the board game, the students took up the post-test to compare the educational impact of the innovation. Also, the subsequent internal assessment scores were compared with previous batch who were not implemented with this intervention. Then students evaluated the effectiveness of CARBGAME-Clinical Enzymology using a 32-item questionnaire on 5-point Likert scale. The feedback obtained on a 10-point rating scale and for qualitative analysis, students' and faculty perceptions were recorded in small groups. CARBGAME received overwhelmingly positive feedback from both students and faculty. It was perceived well by students for being fun, relevant, consistent, motivating, collaborative, and promoting experiential learning. The game's low-stakes approach, effective feedback, and sense of accomplishment were highly appreciated, making it a valuable tool for education. A significant improvement in knowledge was recorded, from a mean score of 8.37 ± 1.126 on a 20-point scoring scale before the game to 16.53 ± 1.219 after with a p-value of 0.0001. The comparison of the internal assessment scores between the intervention and non-intervention group of students also showed a significant improvement among those implemented with CARBGAME (p < 0.0001). The CARBGAME innovation has achieved the intended outcome of promoting active learning and enhanced performance in clinical enzymology. Highly positive responses from faculty and students also indicate the exigent need to introduce innovative components like games into curricula to achieve student engagement and promote a meaningful learning experience.
游戏化作为一种医学教育中的主动学习创新手段正在兴起,旨在通过独特而协作的环境提高学生的参与度,促进终身学习。临床生物化学中的酶学是医学课程的核心主题之一。然而,学生在理解和记忆信息方面面临挑战。因此,引入了 CARd & Board GAmes in Medical Education(CARBGAME),并评估其在通过游戏化背景增强临床酶学知识的学习、应用和保留方面的有效性。这项混合方法研究涉及 150 名一年级医学生。在游戏之前,学生完成了临床酶学的前测。然后,他们被分成 25 个小组,参加专为生物化学酶学设计的棋盘游戏。学生轮流掷骰子,回答棋盘上的问题,以继续前进。第一个到达 100 并解决基于案例的问题的团队被视为获胜者。在棋盘游戏之后,学生参加了后测,以比较创新的教育影响。此外,还将后续的内部评估分数与未实施该干预措施的前一批学生进行了比较。然后,学生使用 5 分制的 32 项问卷对 CARBGAME-Clinical Enzymology 的有效性进行评估。在 10 分制的反馈中,记录了学生和教师的看法,并在小团体中进行了定性分析。CARBGAME 得到了学生和教师的广泛好评。学生认为它有趣、相关、一致、有动力、协作并促进体验式学习。游戏的低风险方法、有效的反馈和成就感受到高度赞赏,使其成为教育的有价值工具。知识有了显著提高,从游戏前 20 分制的平均 8.37±1.126 分提高到游戏后的 16.53±1.219 分,p 值为 0.0001。干预组和非干预组学生的内部评估分数比较也显示,实施 CARBGAME 的学生成绩有显著提高(p<0.0001)。CARBGAME 创新实现了促进临床酶学主动学习和提高表现的预期目标。教师和学生的积极反馈也表明,迫切需要在课程中引入游戏等创新元素,以提高学生的参与度并促进有意义的学习体验。