Associate Professor, Department of Internal Medicine, University of Kentucky College of Medicine.
MedEdPORTAL. 2022 Dec 30;18:11294. doi: 10.15766/mep_2374-8265.11294. eCollection 2022.
Diabetes mellitus can be a challenging topic for medical students. Educational games can engage students, encourage collaboration and peer teaching, and support friendly competition. To enhance student training on diabetes diagnosis and management, we developed a flashcard-style board game to review these concepts and provide a formative assessment.
In this 50-minute session, 102 second-year medical students used a game board and playing cards to compete in small groups. To play, teams took turns answering flashcard-style playing cards and moved forward on the board with correct answers. The first team to reach the end of the board won. Students completed a survey about their confidence in the topic and a multiple-choice test before and after the session to measure the effectiveness of this intervention.
Medical knowledge scores improved from 7.3 before the intervention to 8.0 after (10-point scale, < .001). Students' ratings of their confidence in diabetes pharmacology, diagnosis, and management all improved ( < .05 for all), with the greatest improvement seen in pharmacology. Student satisfaction ratings and narrative feedback were very positive.
This educational game effectively improved student knowledge and confidence in diabetes diagnosis, pharmacology, and management in an engaging, unique session. The intervention would be easy for other institutions to implement.
糖尿病对于医学生来说可能是一个具有挑战性的课题。教育游戏可以激发学生的兴趣,鼓励合作和同伴教学,并支持友好竞争。为了增强学生对糖尿病诊断和管理的培训,我们开发了一款抽认卡式棋盘游戏来复习这些概念并提供形成性评估。
在这个 50 分钟的课程中,102 名二年级医学生使用游戏棋盘和扑克牌在小组中竞争。通过轮流回答抽认卡式扑克牌并在正确答案的推动下在棋盘上前进来进行游戏。第一个到达棋盘终点的队伍获胜。学生在课程前后完成了关于他们对该主题的信心的调查和多项选择题测试,以衡量该干预措施的有效性。
医学知识得分从干预前的 7.3 提高到 8.0(10 分制, <.001)。学生对糖尿病药理学、诊断和管理的信心评分均有所提高(所有 <.05),其中药理学的提高最为显著。学生满意度评分和叙述性反馈非常积极。
这个教育游戏在一个引人入胜、独特的课程中有效地提高了学生在糖尿病诊断、药理学和管理方面的知识和信心。这种干预措施对于其他机构来说很容易实施。