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轻松学习,严谨操作:外科培训的新时代

[Learn playfully, operate seriously : The new era of surgical training].

作者信息

Burri Pascal, Chatziisaak Dimitrios, Sparn Moritz, Bischofberger Stephan

机构信息

Klinik für Allgemein‑, Viszeral‑, Endokrin- und Transplantationschirurgie, Kantonsspital St. Gallen, St. Gallen, Schweiz.

Département de Chirurgie, Centre Hospitalier Universitaire Vaudois, Lausanne, Schweiz.

出版信息

Chirurgie (Heidelb). 2025 Mar;96(3):236-242. doi: 10.1007/s00104-024-02153-3. Epub 2024 Aug 14.

DOI:10.1007/s00104-024-02153-3
PMID:39141095
Abstract

BACKGROUND

Traditional surgical training and further education has historically involved long working hours and hands-on experience within the framework of a teacher-apprentice relationship; however, changes in regulatory policy in the USA and subsequently in Switzerland and the European Union from 2003, led to restrictions in the working hours of medical residents. As a result the traditional method of surgical training "see one, do one, teach one" has come under scrutiny, prompting a search for alternative training methods beyond the confines of the operating theater.

OBJECTIVE

This publication highlights the possibilities and limitations associated with the use of virtual reality (VR) and gamification in surgical training and further education. It examines the ability of these technological resources to enhance the effectiveness and engagement of medical residents and the feasibility of incorporating them into the surgical training curriculum.

MATERIAL AND METHODS

The study was based on a literature search for current developments in surgical training, VR and gamification. Furthermore, various studies and projects that investigated the use of VR and gamification in medical training and further education were analyzed.

RESULTS AND DISCUSSION

In this investigation it could be shown that the use of VR reduces the perioperative risks and improves the training environment and learning. The use of gamification also increases the motivation and engagement of the medical residents. As a result the quality of medical education can be improved by the fusion of VR and gamification.

摘要

背景

传统的外科培训和继续教育历来涉及长时间工作以及在师徒关系框架内的实践经验;然而,美国自2003年起,随后瑞士和欧盟也相继出台监管政策,限制了住院医师的工作时长。因此,传统的外科培训方法“看一个,做一个,教一个”受到了审视,促使人们在手术室之外寻找替代培训方法。

目的

本出版物重点介绍了在外科培训和继续教育中使用虚拟现实(VR)和游戏化的可能性及局限性。它探讨了这些技术资源提高住院医师培训效果和参与度的能力,以及将它们纳入外科培训课程的可行性。

材料与方法

该研究基于对外科培训、VR和游戏化当前发展的文献检索。此外,还分析了各种调查VR和游戏化在医学培训及继续教育中应用的研究和项目。

结果与讨论

在本次调查中可以表明,VR的使用降低了围手术期风险,改善了培训环境和学习效果。游戏化的使用也提高了住院医师的积极性和参与度。因此,VR与游戏化的融合可以提高医学教育质量。

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本文引用的文献

1
Teaching Palliative Care to Emergency Medicine Residents Using Gamified Deliberate Practice-Based Simulation: Palliative Gaming Simulation Study.使用基于游戏化刻意练习的模拟向急诊医学住院医师教授姑息治疗:姑息治疗游戏模拟研究
JMIR Med Educ. 2023 Aug 16;9:e43710. doi: 10.2196/43710.
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Virtual Reality Intervention for Patients With Neck Pain: Systematic Review and Meta-analysis of Randomized Controlled Trials.虚拟现实干预治疗颈部疼痛患者的效果:随机对照试验的系统评价和荟萃分析。
J Med Internet Res. 2023 Apr 3;25:e38256. doi: 10.2196/38256.
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Effect of Simulation-based Training on Surgical Proficiency and Patient Outcomes: A Randomised Controlled Clinical and Educational Trial.
基于模拟训练对手术熟练程度和患者结局的影响:一项随机对照临床和教育试验。
Eur Urol. 2022 Apr;81(4):385-393. doi: 10.1016/j.eururo.2021.10.030. Epub 2021 Nov 14.
4
Conventional glaucoma implants and the new MIGS devices: a comprehensive review of current options and future directions.传统青光眼植入物和新型 MIGS 设备:当前选择和未来方向的综合综述。
Eye (Lond). 2021 Dec;35(12):3202-3221. doi: 10.1038/s41433-021-01595-x. Epub 2021 Jun 14.
5
Given that the detailed original criteria for deliberate practice have not changed, could the understanding of this complex concept have improved over time? A response to Macnamara and Hambrick (2020).鉴于刻意练习的详细原始标准没有改变,那么人们对这个复杂概念的理解是否随着时间的推移而有所提高?对 Macnamara 和 Hambrick(2020)的回应。
Psychol Res. 2021 Apr;85(3):1114-1120. doi: 10.1007/s00426-020-01368-3. Epub 2020 Jun 24.
6
The use of gamification to boost residents' engagement in simulation training.使用游戏化来提高住院医师对模拟训练的参与度。
JAMA Surg. 2014 Nov;149(11):1208-9. doi: 10.1001/jamasurg.2014.1779.
7
Cervical kinematic training with and without interactive VR training for chronic neck pain - a randomized clinical trial.针对慢性颈部疼痛,有无交互式虚拟现实训练的颈椎运动训练——一项随机临床试验。
Man Ther. 2015 Feb;20(1):68-78. doi: 10.1016/j.math.2014.06.008. Epub 2014 Jul 5.
8
Systematic review of serious games for medical education and surgical skills training.系统评价用于医学教育和外科技能培训的严肃游戏。
Br J Surg. 2012 Oct;99(10):1322-30. doi: 10.1002/bjs.8819.
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The European Working Time Directive: a practical review for surgical trainees.《欧洲工作时间指令:外科受训者的实用审查》。
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Introduction, availability and role of simulation in surgical education and training: review of current evidence and recommendations from the Association of Surgeons in Training.引言、模拟在外科教育和培训中的可用性和作用:培训外科医师协会的现有证据和建议综述。
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