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使用基于游戏化刻意练习的模拟向急诊医学住院医师教授姑息治疗:姑息治疗游戏模拟研究

Teaching Palliative Care to Emergency Medicine Residents Using Gamified Deliberate Practice-Based Simulation: Palliative Gaming Simulation Study.

作者信息

Stanich Jessica, Sunga Kharmene, Loprinzi-Brauer Caitlin, Ginsburg Alexander, Ingram Cory, Bellolio Fernanda, Cabrera Daniel

机构信息

Department of Emergency Medicine, Mayo Clinic, Rochester, MN, United States.

Division of Palliative, Department of Medicine, Mayo Clinic, Rochester, MN, United States.

出版信息

JMIR Med Educ. 2023 Aug 16;9:e43710. doi: 10.2196/43710.

Abstract

BACKGROUND

Emergency departments (EDs) care for many patients nearing the end of life with advanced serious illnesses. Simulation training offers an opportunity to teach physicians the interpersonal skills required to manage end-of-life care.

OBJECTIVE

We hypothesized a gaming simulation of an imminently dying patient using the LIVE. DIE. REPEAT (LDR) format, would be perceived as an effective method to teach end-of-life communication and palliative care management skills.

METHODS

This was a gaming simulation replicating the experience of caring for a dying patient with advanced serious illness in the ED. The scenario involved a patient with pancreatic cancer presenting with sepsis and respiratory distress, with a previously established goal of comfort care. The gaming simulation game was divided into 4 stages, and at each level, learners were tasked with completing 1 critical action. The gaming simulation was designed using the LDR serious game scheme in which learners are allowed infinite opportunities to progress through defined stages depicting a single patient scenario. If learners successfully complete the predetermined critical actions of each stage, the game is paused, and there is a debriefing to reinforce knowledge or skills before progressing to the next stage of the gaming simulation. Conversely, if learners do not achieve the critical actions, the game is over, and learners undergo debriefing before repeating the failed stage with an immediate transition into the next. We used the Simulation Effectiveness Tool-Modified survey to evaluate perceived effectiveness in teaching end-of-life management.

RESULTS

Eighty percent (16/20) of residents completed the Simulation Effectiveness Tool-Modified survey, and nearly 100% (20/20) either strongly or somewhat agreed that the gaming simulation improved their skills and confidence at the end of life in the following dimensions: (1) better prepared to respond to changes in condition, (2) more confident in assessment skills, (3) teaching patients, (4) reporting to the health care team, (5) empowered to make clinical decisions, and (6) able to prioritize care and interventions. All residents felt the debriefing contributed to learning and provided opportunities to self-reflect. All strongly or somewhat agree that they felt better prepared to respond to changes in the patient's condition, had a better understanding of pathophysiology, were more confident on their assessment skills, and had a better understanding of the medications and therapies after the gaming simulation. A total of 88% (14/16) of them feel more empowered to make clinical decisions. After completing the gaming simulation, 88% (14/16) of residents strongly agreed that they would feel more confident communicating with a patient and prioritizing care interventions in this context.

CONCLUSIONS

This palliative gaming simulation using the LDR format was perceived by resident physicians to improve confidence in end-of-life communication and palliative care management.

摘要

背景

急诊科负责照料许多患有晚期严重疾病、生命垂危的患者。模拟培训为教授医生管理临终护理所需的人际沟通技巧提供了契机。

目的

我们推测,采用“生存·死亡·再来一次”(LDR)模式对濒死患者进行游戏模拟,会被视为一种教授临终沟通及姑息治疗管理技能的有效方法。

方法

这是一次游戏模拟,再现了在急诊科照料一名患有晚期严重疾病的濒死患者的经历。场景设定为一名胰腺癌患者出现败血症和呼吸窘迫,此前已确立舒适护理目标。该游戏模拟分为4个阶段,在每个阶段,学习者的任务是完成1项关键行动。游戏模拟采用LDR严肃游戏方案设计,学习者有无限机会在描绘单一患者场景的特定阶段中推进。如果学习者成功完成每个阶段预先设定的关键行动,游戏暂停,在进入游戏模拟的下一阶段之前会进行一次总结汇报,以强化知识或技能。相反,如果学习者未达成关键行动,游戏结束,学习者在重复失败阶段并立即进入下一阶段之前要接受总结汇报。我们使用模拟有效性工具修订版调查来评估在教授临终管理方面的感知有效性。

结果

80%(16/20)的住院医师完成了模拟有效性工具修订版调查,近100%(20/20)的人强烈或 somewhat 同意游戏模拟在以下方面提高了他们在临终时的技能和信心:(1)对病情变化的应对准备更充分;(2)评估技能更有信心;(3)教导患者;(4)向医疗团队汇报;(5)有能力做出临床决策;(6)能够确定护理和干预的优先级。所有住院医师都认为总结汇报有助于学习,并提供了自我反思的机会。所有人都强烈或 somewhat 同意,在游戏模拟后,他们对患者病情变化的应对准备更充分,对病理生理学有了更好的理解,对评估技能更有信心,对药物和治疗方法有了更好的了解。共有88%(14/16)的人感觉在做出临床决策方面更有能力。完成游戏模拟后,88%(14/16)的住院医师强烈同意,在这种情况下,他们在与患者沟通和确定护理干预优先级方面会更有信心。

结论

住院医师认为这种采用LDR模式的姑息治疗游戏模拟提高了他们在临终沟通和姑息治疗管理方面的信心。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06f7/10468704/43d9bca39dc6/mededu_v9i1e43710_fig1.jpg

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