Slamon Nicholas, Nwankwor Odiraa, Canter Kimberly, Lewis Amanda, Setlur Anuradha, Lutz Jennifer
Department of Pediatric Critical Care Medicine, Nemours Children's Hospital Delaware, Wilmington, Delaware, USA.
Department of Pediatric Psychology, Nemours Children's Hospital Delaware, Wilmington, Delaware, USA.
J Med Ext Real. 2024 Jul 30;1(1):179-190. doi: 10.1089/jmxr.2024.0027. eCollection 2024 Jul.
The COVID-19 pandemic necessitated the closure of traditional simulation centers, prompting innovative solutions for medical education. Drawing from prior studies, which advocated for telesimulation and virtual reality (VR) as alternatives, this article explores the development and implementation of VR simulation in medical training. Leveraging the Acadicus VR platform, a VR simulation solution was created, enabling interactive scenarios simulating pediatric critical care situations. Thirty-one diverse scenarios were designed and executed over an 8-month period, involving pediatric and emergency medicine residents and fellows. The development process involved creating lifelike mannequins and dynamic cardiac waveforms, enhancing realism and spontaneity. Using VR headsets and streaming technology, participants engaged in immersive scenarios remotely. Performance evaluation used a modified version of the Tool for Resuscitation Assessment Using Computer Simulation, revealing comparable outcomes across different training levels and specialties. Participant feedback underscored the immersive nature of VR simulation, offering enhanced realism and in-depth debriefing opportunities compared with traditional mannequin-based simulation. However, limitations such as the lack of haptic feedback and the need for better integration with existing simulation center infrastructure were noted. Cost-effectiveness emerged as a significant advantage of VR simulation, with lower upfront costs compared with traditional simulation centers. VR simulation also demonstrated versatility in staging training across various hospital settings, offering a more comprehensive learning experience. Although acknowledging the need for further research to measure skill acquisition and retention, this study highlights the potential of VR simulation as an adjunctive modality in medical education.
新冠疫情导致传统模拟中心关闭,促使人们为医学教育寻找创新解决方案。借鉴先前主张远程模拟和虚拟现实(VR)作为替代方案的研究,本文探讨了VR模拟在医学培训中的开发与实施。利用Acadicus VR平台创建了一个VR模拟解决方案,能够实现模拟儿科重症监护情况的交互式场景。在8个月的时间里设计并执行了31个不同的场景,参与人员包括儿科和急诊医学住院医师及研究员。开发过程包括创建逼真的人体模型和动态心脏波形,增强真实感和自发性。参与者使用VR头戴设备和流媒体技术远程参与沉浸式场景。绩效评估使用了经修改的《计算机模拟复苏评估工具》,结果显示不同培训水平和专业的结果具有可比性。参与者的反馈强调了VR模拟的沉浸式特点,与传统的基于人体模型的模拟相比,它提供了更高的真实感和深入的汇报机会。然而,也指出了一些局限性,如缺乏触觉反馈以及需要更好地与现有模拟中心基础设施整合。成本效益成为VR模拟的一个显著优势,与传统模拟中心相比,前期成本更低。VR模拟在不同医院环境中进行培训时也表现出通用性,提供了更全面的学习体验。尽管承认需要进一步研究来衡量技能的获得和保持情况,但本研究突出了VR模拟作为医学教育辅助方式的潜力。