Department of Interior Design, University of Oklahoma, Norman, OK, USA.
Medical Team, Bethany Children's Health Center, Bethany, OK, USA.
HERD. 2024 Oct;17(4):212-241. doi: 10.1177/19375867241271434. Epub 2024 Aug 18.
This systematic review aims to explore virtual reality (VR) applications for rehabilitation purposes among people with intellectual and developmental disabilities (IDD), identify their effects on rehabilitation outcomes, explore themes to consider in VR intervention design, and provide guidance for designers and researchers in creating therapeutic environments using VR technology.
VR has gained increasing attention in healthcare settings to assist in achieving rehabilitation goals for people with IDD. VR is particularly advantageous since it simulates the real world while providing controllable, safe, and versatile environments. It is necessary to expand the current body of knowledge on VR intervention's outcomes by synthesizing further information on VR application characteristics as well as identifying design considerations regarding feasibility, usability, safety, and other aspects that will benefit future VR intervention design and research.
The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framed the current review. Multiple databases were searched to identify studies published between 2001 and 2023. The review qualitatively organized VR environment design considerations according to three themes: feasibility, usability, and safety.
This review included 27 articles and included 868 participants. The overall findings indicated that VR interventions are promising in enhancing rehabilitation outcomes among people with IDD, such as physical, cognitive, emotional, and functional independence domains.
This review provides design recommendations to create effective, usable, and safe VR interventions for individuals with IDD. The suggested design implications should be applied with the awareness that VR is a relatively emerging technology with rapidly evolving features.
本系统评价旨在探索虚拟现实(VR)在智力和发育障碍(ID)人群康复中的应用,确定其对康复结果的影响,探讨 VR 干预设计中需考虑的主题,并为设计师和研究人员提供使用 VR 技术创建治疗环境的指导。
在医疗保健环境中,VR 越来越受到关注,以帮助实现 ID 人群的康复目标。VR 特别有优势,因为它模拟了现实世界,同时提供了可控、安全和多样化的环境。有必要通过综合进一步的 VR 应用特征信息,并确定与可行性、可用性、安全性等方面有关的设计考虑因素,来扩展当前关于 VR 干预结果的知识体系,这些因素将有利于未来的 VR 干预设计和研究。
本研究采用系统评价和荟萃分析的首选报告项目(PRISMA)框架。通过多个数据库搜索,确定了 2001 年至 2023 年期间发表的研究。本综述根据三个主题对 VR 环境设计考虑因素进行了定性组织:可行性、可用性和安全性。
本综述共纳入 27 篇文章,包括 868 名参与者。总体结果表明,VR 干预在增强 ID 人群的康复结果方面具有很大的潜力,例如在身体、认知、情感和功能独立性等领域。
本综述为为 ID 人群创建有效、可用和安全的 VR 干预措施提供了设计建议。所提出的设计意义应该在认识到 VR 是一种相对新兴的技术,具有快速发展的特点的情况下应用。