Centre for Mental Health Research, National Centre for Epidemiology and Population Health, The Australian National University, Acton ACT, Australia.
School of Psychological Science, University of Western Australia, Perth, Australia.
JMIR Ment Health. 2024 Aug 21;11:e53794. doi: 10.2196/53794.
Mental health problems are common among university students, yet many students do not seek professional help. Digital mental health interventions can increase students' access to support and have been shown to be effective in preventing and treating mental health problems. However, little is known about the extent to which students implement therapeutic skills from these programs in everyday life (ie, skill enactment) or about the impact of skill enactment on outcomes.
This study aims to assess the effects of a low-intensity video-based intervention, Uni Virtual Clinic Lite (UVC-Lite), in improving skill enactment relative to an attention-control program (primary aim) and examine whether skill enactment influences symptoms of depression and anxiety (secondary aim). The study also qualitatively explored participants' experiences of, and motivations for, engaging with the therapeutic techniques.
We analyzed data from a randomized controlled trial testing the effectiveness of UVC-Lite for symptoms of depression and anxiety among university students with mild to moderate levels of psychological distress. Participants were recruited from universities across Australia and randomly assigned to 6 weeks of self-guided use of UVC-Lite (243/487, 49.9%) or an attention-control program (244/487, 50.1%). Quantitative data on skill enactment, depression, and anxiety were collected through baseline, postintervention, and 3- and 6-month follow-up surveys. Qualitative data were obtained from 29 intervention-group participants through open-ended questions during postintervention surveys (n=17, 59%) and semistructured interviews (n=12, 41%) after the intervention period concluded.
Mixed model repeated measures ANOVA demonstrated that the intervention did not significantly improve skill enactment (F=0.50; P=.68). Skill enactment was also not found to influence change in symptoms of depression (F=1.69; P=.17) or anxiety (F=1.11; P=.35). However, higher levels of skill enactment were associated with lower symptom levels among both intervention and control group participants across time points (depression: F=134.61; P<.001; anxiety: F=73.08; P<.001). Inductive content analysis confirmed low levels of skill enactment among intervention group participants. Participants were motivated to use techniques and skills that were perceived to be personally relevant, easily integrated into daily life, and that were novel or had worked for them in the past.
The intervention did not improve skill enactment or mental health among students with mild to moderate psychological distress. Low adherence impacted our ability to draw robust conclusions regarding the intervention's impact on outcomes. Factors influencing skill enactment differed across individuals, suggesting that it may be necessary to tailor therapeutic skills and engagement strategies to the individual user. Theoretically informed research involving collaboration with end users is needed to understand the processes underlying skill enactment in digital mental health interventions.
Australian New Zealand Clinical Trials Registry ACTRN12621000375853; https://tinyurl.com/7b9ar54r.
心理健康问题在大学生中很常见,但许多学生并不寻求专业帮助。数字心理健康干预可以增加学生获得支持的机会,并且已被证明在预防和治疗心理健康问题方面是有效的。然而,对于学生在日常生活中实施这些项目中的治疗技能的程度(即技能实施)或技能实施对结果的影响知之甚少。
本研究旨在评估低强度基于视频的干预措施 Uni Virtual Clinic Lite(UVC-Lite)在提高技能实施方面相对于注意力控制程序的效果(主要目标),并检验技能实施是否会影响抑郁和焦虑症状(次要目标)。该研究还从定性角度探讨了参与者对参与治疗技术的体验和动机。
我们分析了一项针对有轻度至中度心理困扰的大学生的 UVC-Lite 对抑郁和焦虑症状的有效性的随机对照试验的数据。参与者是从澳大利亚各地的大学招募的,并随机分配到 6 周的自我指导使用 UVC-Lite(243/487,49.9%)或注意力控制程序(244/487,50.1%)。通过基线、干预后和 3 个月及 6 个月的随访调查收集了关于技能实施、抑郁和焦虑的定量数据。通过干预后调查(n=17,59%)和半结构化访谈(n=12,41%),从干预组的 29 名参与者中获得了定性数据。
混合模型重复测量方差分析表明,干预并没有显著提高技能实施(F=0.50;P=.68)。技能实施也未发现会影响抑郁症状(F=1.69;P=.17)或焦虑症状(F=1.11;P=.35)的变化。然而,在整个时间点,较高的技能实施水平与干预组和对照组参与者的症状水平较低相关(抑郁:F=134.61;P<.001;焦虑:F=73.08;P<.001)。归纳性内容分析证实了干预组参与者的技能实施水平较低。参与者有动机使用被认为与个人相关、易于融入日常生活、新颖或过去对他们有效的技术和技能。
对于有轻度至中度心理困扰的学生来说,干预并没有改善技能实施或心理健康。低参与度影响了我们对干预对结果影响的得出可靠结论的能力。影响技能实施的因素因人而异,这表明可能需要根据个体用户来调整治疗技能和参与策略。需要进行理论指导的、涉及与最终用户合作的研究,以了解数字心理健康干预措施中技能实施背后的过程。
澳大利亚和新西兰临床试验注册中心 ACTRN12621000375853;https://tinyurl.com/7b9ar54r。