Department of Psychology, University of Milano-Bicocca, Milan, Italy.
Mind and Behavior Technological Center, University of Milano-Bicocca, Milan, Italy.
Eur J Neurosci. 2024 Sep;60(6):5348-5361. doi: 10.1111/ejn.16481. Epub 2024 Aug 22.
Effective control of movement predominantly depends on the exchange and integration between sensory feedback received by our body and motor command. However, the precise mechanisms governing the adaptation of the motor system's response to altered somatosensory signals (i.e., discrepancies between an action performed and feedback received) following movement execution remain largely unclear. In order to address these questions, we developed a unique paradigm using virtual reality (VR) technology. This paradigm can induce spatial incongruence between the motor commands executed by a body district (i.e., moving the right hand) and the resulting somatosensory feedback received (i.e., feeling touch on the left ankle). We measured functional sensorimotor plasticity in 17 participants by assessing the effector's motor cortical excitability (right hand) before and after a 10-min VR task. The results revealed a decrease in motor cortical excitability of the movement effector following exposure to a 10-min conflict between the motor output and the somatosensory input, in comparison to the control condition where spatial congruence between the moved body part and the area of the body that received the feedback was maintained. This finding provides valuable insights into the functional plasticity resulting from spatial sensorimotor conflict arising from the discrepancy between the anticipated and received somatosensory feedback following movement execution. The cortical reorganization observed can be attributed to functional plasticity mechanisms within the sensorimotor cortex that are related to establishing a new connection between somatosensory input and motor output, guided by temporal binding and the Hebbian plasticity rule.
运动的有效控制主要取决于身体接收到的感觉反馈和运动指令之间的交换和整合。然而,运动执行后,运动系统对感觉信号变化(即动作与反馈之间的差异)的反应的适应的精确机制在很大程度上仍不清楚。为了解决这些问题,我们使用虚拟现实 (VR) 技术开发了一种独特的范式。该范式可以在身体部位(即移动右手)执行的运动指令和产生的感觉反馈(即感觉左脚踝的触觉)之间引起空间不一致。我们通过在手执行运动之前和之后评估效应器的运动皮层兴奋性(右手),在 17 名参与者中测量了功能感觉运动可塑性。结果表明,与控制条件相比,在运动输出和感觉输入之间存在 10 分钟冲突后,运动效应器的运动皮层兴奋性降低,在控制条件下,运动部位和接收反馈的身体部位之间保持空间一致。这一发现为运动执行后预期和接收到的感觉反馈之间的空间感觉运动冲突所产生的功能可塑性提供了有价值的见解。观察到的皮层重组可归因于感觉运动皮层内的功能可塑性机制,这些机制与在时间绑定和海伯因可塑性规则的指导下,在感觉输入和运动输出之间建立新的连接有关。