Neuromuscular & Rehabilitation Robotics Laboratory (NeuRRo Lab), Michigan Medicine, University of Michigan, 325 E Eisenhower Parkway (Room 3013), Ann Arbor, MI, 48108, USA.
Robotics Department, University of Michigan, Ann Arbor, MI, USA.
J Neuroeng Rehabil. 2024 Sep 4;21(1):154. doi: 10.1186/s12984-024-01454-2.
Restoration of limb function for individuals with unilateral weakness typically requires volitional muscle control, which is often not present for individuals with severe impairment. Mirror therapy-interventions using a mirror box to reflect the less-impaired limb onto the more-impaired limb-can facilitate corticospinal excitability, leading to enhanced recovery in severely impaired clinical populations. However, the mirror box applies limitations on mirror therapy, namely that all movements appear bilateral and are confined to a small area, impeding integration of complex activities and multisensory feedback (e.g., visuo-tactile stimulation). These limitations can be addressed with virtual reality, but the resulting effect on corticospinal excitability is unclear.
Examine how virtual reality-based unilateral mirroring, complex activities during mirroring, and visuo-tactile stimulation prior to mirroring affect corticospinal excitability.
Participants with no known neurological conditions (n = 17) donned a virtual reality system (NeuRRoVR) that displayed a first-person perspective of a virtual avatar that matched their motions. Transcranial magnetic stimulation-induced motor evoked potentials in the nondominant hand muscles were used to evaluate corticospinal excitability in four conditions: resting, mirroring, mirroring with prior visuo-tactile stimulation (mirroring + TACT), and control. During mirroring, the movements of each participant's dominant limb were reflected onto the nondominant limb of the virtual avatar, and the avatar's dominant limb was kept immobile (i.e., unilateral mirroring). The mirroring + TACT condition was the same as the mirroring condition, except that mirroring was preceded by visuo-tactile stimulation of the nondominant limb. During the control condition, unilateral mirroring was disabled. During all conditions, participants performed simple (flex/extend fingers) and complex (stack virtual blocks) activities.
We found that unilateral mirroring increased corticospinal excitability compared to no mirroring (p < 0.001), complex activities increased excitability compared to simple activities during mirroring (p < 0.001), and visuo-tactile stimulation prior to mirroring decreased excitability (p = 0.032). We also found that these features did not interact with each other.
The findings of this study shed light onto the neurological mechanisms of mirror therapy and demonstrate the unique ways in which virtual reality can augment mirror therapy. The findings have important implications for rehabilitation for design of virtual reality systems for clinical populations.
对于单侧肢体无力的个体,肢体功能的恢复通常需要自主肌肉控制,但对于严重受损的个体,这种控制通常不存在。镜像疗法——使用镜像箱将非受损肢体反射到受损肢体上的干预措施——可以促进皮质脊髓兴奋性,从而促进严重受损的临床人群的恢复。然而,镜像箱对镜像疗法施加了限制,即所有运动看起来都是双侧的,并且局限于小区域,阻碍了复杂活动和多感觉反馈(例如,视触觉刺激)的整合。虚拟现实可以解决这些限制,但对皮质脊髓兴奋性的影响尚不清楚。
研究基于虚拟现实的单侧镜像、镜像过程中的复杂活动以及镜像前的视触觉刺激如何影响皮质脊髓兴奋性。
参与者没有已知的神经疾病(n=17)戴上虚拟现实系统(NeuRRoVR),该系统显示了与他们的动作相匹配的虚拟化身的第一人称视角。经颅磁刺激诱发的非优势手肌肉运动诱发电位用于评估四种条件下的皮质脊髓兴奋性:休息、镜像、镜像前视触觉刺激(镜像+TACT)和对照。在镜像过程中,每个参与者的优势肢体的运动被反射到虚拟化身的非优势肢体上,而化身的优势肢体保持不动(即单侧镜像)。镜像+TACT 条件与镜像条件相同,只是在镜像前进行了非优势肢体的视触觉刺激。在对照条件下,禁用单侧镜像。在所有条件下,参与者都进行了简单(弯曲/伸展手指)和复杂(堆叠虚拟块)活动。
我们发现,与无镜像相比,单侧镜像增加了皮质脊髓兴奋性(p<0.001),镜像过程中的复杂活动比简单活动增加了兴奋性(p<0.001),镜像前的视触觉刺激降低了兴奋性(p=0.032)。我们还发现,这些特征彼此之间没有相互作用。
本研究的结果揭示了镜像疗法的神经机制,并展示了虚拟现实增强镜像疗法的独特方式。这些发现对为临床人群设计虚拟现实系统的康复具有重要意义。