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严肃游戏对本科护生知识和技能的影响:系统评价和荟萃分析。

The effectiveness of serious games on undergraduate nursing students' knowledge and skills: A systematic review and meta-analysis.

机构信息

Health Management Centre, the Third Xiangya Hospital of Central South University, Changsha, China; Xiangya Nursing School, Central South University, Changsha, China.

Xiangya Nursing School, Central South University, Changsha, China.

出版信息

Nurse Educ Pract. 2024 Oct;80:104102. doi: 10.1016/j.nepr.2024.104102. Epub 2024 Aug 22.

DOI:10.1016/j.nepr.2024.104102
PMID:39180808
Abstract

AIM

To determine the effect of serious games on undergraduate nursing students by the meta-analysis method.

BACKGROUND

There is a need for greater focus on enhancing the knowledge and skills of undergraduate nursing students. Generation Z students desire active engagement in the learning process. When compare with conventional learning approaches, serious games can enhance pupil interest by making the learning process more captivating.

DESIGN

Systematic review and meta-analysis.

METHOD

A total of nine databases were systematically searched from inception to April 2024. The Cochrane RoB-2 tool and the Joanna Brigg's Institute Critical Appraisal Tool for quasi-experimental designs were used to undertake quality appraisal. A narrative synthesis, a meta-analysis and subgroup analysis were conducted to analyze the study outcomes.

RESULTS

In the study, 19 experimental studies included 14 randomized controlled trials and five quasi-experimental studies. When compare with control groups, serious games in RCTs showed significant improvements in knowledge (SMD 1.24, 95 % CI 0.52-1.96; P<0.001) and skills (SMD 0.50, 95 % CI 0.13-0.87; P<0.01). Subgroup analysis for technical skills outcomes demonstrated that serious games in RCTs were more effective than control groups (SMD 0.62, 95 % CI 0.20-1.05; P<0.001).

CONCLUSION

Serious games had a beneficial impact on the knowledge and skills of undergraduate nursing students. In the context of serious game intervention, it is imperative to carefully consider the approach.

摘要

目的

采用荟萃分析方法确定严肃游戏对本科护生的影响。

背景

需要更加注重提高本科护生的知识和技能。Z 世代学生希望积极参与学习过程。与传统学习方法相比,严肃游戏可以通过使学习过程更具吸引力来提高学生的兴趣。

设计

系统评价和荟萃分析。

方法

系统检索了从成立到 2024 年 4 月的九个数据库。使用 Cochrane RoB-2 工具和 Joanna Brigg 研究所的半实验设计批判性评估工具进行质量评估。对研究结果进行叙述性综合分析、荟萃分析和亚组分析。

结果

在这项研究中,有 19 项实验研究包括 14 项随机对照试验和 5 项半实验研究。与对照组相比,RCT 中的严肃游戏在知识(SMD 1.24,95%CI 0.52-1.96;P<0.001)和技能(SMD 0.50,95%CI 0.13-0.87;P<0.01)方面均有显著提高。技术技能结果的亚组分析表明,RCT 中的严肃游戏比对照组更有效(SMD 0.62,95%CI 0.20-1.05;P<0.001)。

结论

严肃游戏对本科护生的知识和技能有积极影响。在严肃游戏干预的背景下,必须仔细考虑方法。

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