An Xinyi, Peng Yuhan, Dai Zexi, Wang Yunheng, Zhou Zizhen, Zeng Xianglong
Beijing Key Laboratory of Applied Experimental Psychology, Faculty of Psychology, Beijing Normal University, Beijing 100875, China.
Behav Sci (Basel). 2024 Jul 28;14(8):652. doi: 10.3390/bs14080652.
The consumption of games has received increasing attention due to their high profits and addiction issues. However, previous studies have focused mainly on players' in-game purchases, neglecting the purchase of game derivative products. This article provides the first exploration of the differences and similarities between in-game purchases and derivative product purchases with a mixed-method approach. A quantitative survey collected data from 9864 game players, and the results suggested that there were differences between in-game purchases and derivative product consumption in terms of consumption amount and number of participants, and that derivative product purchases had a stronger relationship with character attachment and game loyalty. Subsequent interviews were conducted with 22 players. The findings supported the quantitative results and revealed that players exhibited a distinct understanding of each type of purchase in terms of ownership. Overall, these findings contribute to the understanding of game derivative product purchases and explore the factors influencing in-game purchases and derivative product purchases. We strongly argue that the pattern of spending on game derivative products is very different from that of spending on in-game purchases and is, thus, worthy of dedicated research.
由于游戏的高利润和成瘾问题,游戏消费受到了越来越多的关注。然而,以往的研究主要集中在玩家的游戏内购买上,而忽视了游戏衍生产品的购买。本文采用混合方法首次探讨了游戏内购买和衍生产品购买之间的异同。一项定量调查收集了9864名游戏玩家的数据,结果表明,游戏内购买和衍生产品消费在消费金额和参与者数量方面存在差异,并且衍生产品购买与角色依恋和游戏忠诚度的关系更强。随后对22名玩家进行了访谈。研究结果支持了定量研究结果,并揭示了玩家在所有权方面对每种购买类型表现出不同的理解。总体而言,这些发现有助于理解游戏衍生产品购买,并探索影响游戏内购买和衍生产品购买的因素。我们强烈认为,游戏衍生产品的消费模式与游戏内购买的消费模式非常不同,因此值得专门研究。