Suppr超能文献

青少年的营销曝光、游戏内购买、问题游戏行为、模拟赌博与心理困扰之间的关联

Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents.

作者信息

Chang Fong-Ching, Chuang Wei-Chun, Rutherford Ru, Chen Wen-Yu, Yang Chung-Ying, Chiu Chiung-Hui, Chen Ping-Hung, Miao Nae-Fang, Chuang Hung-Yi

机构信息

Department of Health Promotion and Health Education, National Taiwan Normal University, Taiwan, 162, Ho-Ping E. Rd., Sec.1, Taipei, 10610, Taiwan.

Department of Dentistry, Fu Jen Catholic University Hospital, Taipei, Taiwan.

出版信息

J Gambl Stud. 2025 Mar;41(1):187-201. doi: 10.1007/s10899-024-10353-z. Epub 2024 Aug 28.

Abstract

This study examined the relationships between marketing exposure, in-game purchase, problem gaming, online simulated gambling game playing, and psychological distress. Data were obtained from a sample of 2,595 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted in 2020. The results indicated that 94% of adolescents engage in online gaming, with 38% making in-game purchases, and 9% playing online simulated gambling games. The multiple regression results showed that adolescents who are exposed to higher levels of gaming marketing, influenced by advertising effects, involved in in-game purchases, and have lower levels of active parental mediation were more likely to experience problem gaming. Adolescents who have increased exposure to gambling game marketing, are influenced by advertising effects, are involved in in-game purchases, and who are experiencing problem gaming were more likely to engage in online simulated gambling game playing and token purchasing. Involvement in in-game purchases, problem gaming, and playing online simulated gambling games were associated with higher levels of psychological distress and poor sleep quality. In conclusion, the results of this study link adolescents' exposure to marketing with their involvement in in-game purchases, problem gaming, and engaging in online simulated gambling.

摘要

本研究考察了营销曝光、游戏内购买、问题游戏行为、在线模拟赌博游戏参与度与心理困扰之间的关系。数据取自台湾30所中学的2595名七年级学生样本。2020年开展了一项自填式问卷调查。结果表明,94%的青少年参与网络游戏,其中38%进行游戏内购买,9%玩在线模拟赌博游戏。多元回归结果显示,接触更高水平游戏营销、受广告影响、参与游戏内购买且父母积极监管水平较低的青少年更有可能出现问题游戏行为。接触赌博游戏营销增加、受广告影响、参与游戏内购买且有问题游戏行为的青少年更有可能参与在线模拟赌博游戏和代币购买。参与游戏内购买、问题游戏行为以及玩在线模拟赌博游戏与更高水平的心理困扰和较差的睡眠质量相关。总之,本研究结果表明青少年接触营销与他们参与游戏内购买、问题游戏行为以及参与在线模拟赌博之间存在关联。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验