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网络成瘾障碍、睡眠质量、自我同情、体育活动参与度与心理困扰之间的关系:一项路径分析。

The relationship between internet gaming disorder, sleeping quality, self-compassion, physical activity participation and psychological distress: A path analysis.

作者信息

Wong Ming Yu Claudia, Yuan Guangzhe Frank, Liu Caimeng, Lam Stanley Kam Ki, Fung Hong Wang

机构信息

Department of Health and Physical Education, The Hong Kong Education University, New Territories, Hong Kong.

South Carolina SmartState Center for Healthcare Quality, Arnold School of Public Health, University of South Carolina, Columbia, SC, USA.

出版信息

Glob Ment Health (Camb). 2024 Apr 1;11:e67. doi: 10.1017/gmh.2024.36. eCollection 2024.

DOI:10.1017/gmh.2024.36
PMID:39220110
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11363002/
Abstract

The classification of internet gaming disorder (IGD) as a mental condition for further study in 2013 marked the emerging recognition of potential mental health issues associated with internet and gaming addiction. The COVID-19 pandemic and the rapid growth of gaming technology have combined to increase internet gaming, resulting in unhealthy lifestyle behaviors, poor sleep quality and psychological distress. Identifying the complex interplay between internet problem use, sleep disorders and psychological distress is crucial. However, it remains unclear how physical activity and self-compassion could improve sleep quality when individuals experience IGD symptoms. The current study, therefore, examined the relationships between IGD, sleep quality, self-compassion, physical activity and psychological distress using a path analysis approach. The study, targeting young adults ( = 283), found that physical activity played a significant role in connecting the variables and supporting the overall fit of the model. The results suggest that interventions targeting individuals with IGD should focus on promoting physical activity participation and developing self-compassion. Future research should continue to investigate the effectiveness of clinical interventions that incorporate self-compassion and physical activity counseling for individuals with IGD.

摘要

2013年,网络游戏障碍(IGD)被归类为一种需要进一步研究的精神疾病,这标志着人们开始逐渐认识到与网络和游戏成瘾相关的潜在心理健康问题。新冠疫情和游戏技术的迅速发展共同导致了网络游戏的增加,进而引发了不健康的生活方式、睡眠质量差和心理困扰。识别网络问题使用、睡眠障碍和心理困扰之间的复杂相互作用至关重要。然而,当个体出现IGD症状时,体育活动和自我同情如何改善睡眠质量仍不清楚。因此,本研究采用路径分析方法,考察了IGD、睡眠质量、自我同情、体育活动和心理困扰之间的关系。该研究针对的是年轻人(n = 283),发现体育活动在连接变量和支持模型的整体拟合方面发挥了重要作用。结果表明,针对IGD个体的干预措施应侧重于促进体育活动参与和培养自我同情。未来的研究应继续调查将自我同情和体育活动咨询纳入其中的临床干预措施对IGD个体的有效性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db26/11363002/5f3c88347637/S2054425124000360_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db26/11363002/8bf9909edd02/S2054425124000360_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db26/11363002/9c65d6b3d47b/S2054425124000360_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db26/11363002/5f3c88347637/S2054425124000360_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db26/11363002/8bf9909edd02/S2054425124000360_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db26/11363002/9c65d6b3d47b/S2054425124000360_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/db26/11363002/5f3c88347637/S2054425124000360_fig3.jpg

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