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探索青少年的肥胖、身体活动和数字游戏成瘾水平:一项基于机器学习的数字游戏成瘾预测研究。

Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction.

作者信息

Gülü Mehmet, Yagin Fatma Hilal, Gocer Ishak, Yapici Hakan, Ayyildiz Erdem, Clemente Filipe Manuel, Ardigò Luca Paolo, Zadeh Ali Khosravi, Prieto-González Pablo, Nobari Hadi

机构信息

Department of Coaching Education, Faculty of Sport Sciences, Kirikkale University, Kirikkale, Türkiye.

Department of Biostatistics and Medical Informatics, Inonu University Faculty of Medicine, Malatya, Türkiye.

出版信息

Front Psychol. 2023 Mar 3;14:1097145. doi: 10.3389/fpsyg.2023.1097145. eCollection 2023.

Abstract

Primary study aim was defining prevalence of obesity, physical activity levels, digital game addiction level in adolescents, to investigate gender differences, relationships between outcomes. Second aim was predicting game addiction based on anthropometric measurements, physical activity levels. Cross-sectional study design was implemented. Participants aged 9-14 living in Kirikkale were part of the study. The sample of the study consists of 405 adolescents, 231 girls (57%) and 174 boys (43%). Self-reported data were collected by questionnaire method from a random sample of 405 adolescent participants. To determine the physical activity levels of children, the Physical Activity Questionnaire for Older Children (PAQ-C). Digital Game addiction was evaluated with the digital game addiction (DGA) scale. Additionally, body mass index (BMI) status was calculated by measuring the height and body mass of the participants. Data analysis were performed using Python 3.9 software and SPSS 28.0 (IBM Corp., Armonk, NY, United States) package program. According to our findings, it was determined that digital game addiction has a negative relationship with physical activity level. It was determined that physical activity level had a negative relationship with BMI. In addition, increased physical activity level was found to reduce obesity and DGA. Game addiction levels of girl participants were significantly higher than boy participants, and game addiction was higher in those with obesity. With the prediction model obtained, it was determined that age, being girls, BMI and total physical activity (TPA) scores were predictors of game addiction. The results revealed that the increase in age and BMI increased the risk of DGA, and we found that women had a 2.59 times greater risk of DGA compared to men. More importantly, the findings of this study showed that physical activity was an important factor reducing DGA 1.51-fold. Our prediction model Logit (P) = 1/(1 + exp(-(-3.384 + Age0.124 + Gender-boys(-0.953) + BMI0.145 + TPA(-0.410)))). Regular physical activity should be encouraged, digital gaming hours can be limited to maintain ideal weight. Furthermore, adolescents should be encouraged to engage in physical activity to reduce digital game addiction level. As a contribution to the field, the findings of this study presented important results that may help in the prevention of adolescent game addiction.

摘要

主要研究目的是确定青少年肥胖的患病率、身体活动水平、数字游戏成瘾程度,调查性别差异以及各结果之间的关系。第二个目的是根据人体测量数据和身体活动水平预测游戏成瘾情况。采用横断面研究设计。居住在基利卡莱的9至14岁参与者纳入本研究。研究样本包括405名青少年,其中231名女孩(57%)和174名男孩(43%)。通过问卷调查法从405名青少年参与者的随机样本中收集自我报告数据。为确定儿童的身体活动水平,使用了《大龄儿童身体活动问卷》(PAQ-C)。通过数字游戏成瘾(DGA)量表评估数字游戏成瘾情况。此外,通过测量参与者的身高和体重计算体重指数(BMI)状态。使用Python 3.9软件和SPSS 28.0(美国纽约州阿蒙克市IBM公司)软件包程序进行数据分析。根据我们的研究结果,确定数字游戏成瘾与身体活动水平呈负相关。确定身体活动水平与BMI呈负相关。此外,发现身体活动水平的提高可降低肥胖和数字游戏成瘾程度。女孩参与者的游戏成瘾水平显著高于男孩参与者,肥胖者的游戏成瘾程度更高。通过获得的预测模型,确定年龄、性别为女孩、BMI和总身体活动(TPA)得分是游戏成瘾的预测因素。结果显示,年龄和BMI的增加会增加数字游戏成瘾的风险,并且我们发现女性数字游戏成瘾的风险是男性的2.59倍。更重要的是,本研究结果表明身体活动是将数字游戏成瘾降低1.51倍的重要因素。我们的预测模型为Logit(P)=1/(1 + exp(-(-3.384 + 年龄0.124 + 性别-男孩(-0.953)+ BMI0.145 + TPA(-0.410))))。应鼓励定期进行体育活动,可限制数字游戏时间以维持理想体重。此外,应鼓励青少年参与体育活动以降低数字游戏成瘾程度。作为对该领域的贡献,本研究结果呈现了可能有助于预防青少年游戏成瘾的重要成果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0034/10022696/b52875b7996d/fpsyg-14-1097145-g001.jpg

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