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黎巴嫩的网络成瘾障碍:与年龄、睡眠习惯和学业成绩的关系。

Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement.

机构信息

1 Faculty of Natural and Applied Sciences, Notre Dame University - Louaize , Zouk Mosbeh, Lebanon.

2 The International Gaming Research Unit, Psychology Department, Nottingham Trent University , Nottingham, UK.

出版信息

J Behav Addict. 2018 Mar 1;7(1):70-78. doi: 10.1556/2006.7.2018.16. Epub 2018 Feb 28.


DOI:10.1556/2006.7.2018.16
PMID:29486571
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6035028/
Abstract

Background and aims The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to explore the relationships between IGD, sleep habits, and academic achievement in Lebanese adolescents. Methods Lebanese high-school students (N = 524, 47.9% males) participated in a paper survey that included the Internet Gaming Disorder Test and demographic information. The sample's mean average age was 16.2 years (SD = 1.0). Results The pooled prevalence of IGD was 9.2% in the sample. A hierarchical multiple regression analysis demonstrated that IGD was associated with being younger, lesser sleep, and lower academic achievement. While more casual online gamers also played offline, all the gamers with IGD reported playing online only. Those with IGD slept significantly less hours per night (5 hr) compared with casual online gamers (7 hr). The school grade average of gamers with IGD was the lowest among all groups of gamers, and below the passing school grade average. Conclusions These findings shed light on sleep disturbances and poor academic achievement in relation to Lebanese adolescents identified with IGD. Students who are not performing well at schools should be monitored for their IGD when assessing the different factors behind their low academic performance.

摘要

背景与目的:最新(第五版)《精神障碍诊断与统计手册》将网络游戏障碍(IGD)列为不同普通人群中需要进一步研究的障碍。根据这一建议,本研究的主要目的是探讨黎巴嫩青少年中网络游戏障碍、睡眠习惯和学业成绩之间的关系。

方法:黎巴嫩高中生(N=524,47.9%为男性)参与了一项纸质调查,其中包括网络游戏障碍测试和人口统计学信息。样本的平均年龄为 16.2 岁(SD=1.0)。

结果:在该样本中,IGD 的总患病率为 9.2%。分层多元回归分析表明,IGD 与年龄较小、睡眠较少和学业成绩较低有关。虽然更随意的在线游戏玩家也会离线玩游戏,但所有患有 IGD 的玩家都报告只在线玩游戏。IGD 患者每晚睡眠时间明显较少(5 小时),而随意在线游戏玩家睡眠时间为 7 小时。IGD 患者的学校平均成绩在所有游戏玩家中最低,低于及格学校平均成绩。

结论:这些发现揭示了与黎巴嫩青少年中网络游戏障碍相关的睡眠障碍和学业成绩不佳。在评估学业成绩低下背后的不同因素时,应监测学业成绩不佳的学生是否存在网络游戏障碍。

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本文引用的文献

[1]
DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field.

J Behav Addict. 2017-6-1

[2]
The influence of game genre on Internet gaming disorder.

J Behav Addict. 2017-6-29

[3]
Validation of the Arabic Version of the Internet Gaming Disorder-20 Test.

Cyberpsychol Behav Soc Netw. 2017-2-21

[4]
Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.

J Behav Addict. 2017-3-1

[5]
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers.

Int J Ment Health Addict. 2016

[6]
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.

J Behav Addict. 2017-6-1

[7]
Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.

J Behav Addict. 2016-6

[8]
Psychometric properties of the 7-item game addiction scale among french and German speaking adults.

BMC Psychiatry. 2016-5-10

[9]
Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form.

Cyberpsychol Behav Soc Netw. 2016-4

[10]
Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder.

Cyberpsychol Behav Soc Netw. 2016-4

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