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睡前使用电子设备与青少年的睡眠时间和睡眠质量。

Screen Use at Bedtime and Sleep Duration and Quality Among Youths.

机构信息

Department of Medicine, University of Otago, Dunedin, New Zealand.

Biostatistics Centre, University of Otago, Dunedin, New Zealand.

出版信息

JAMA Pediatr. 2024 Nov 1;178(11):1147-1154. doi: 10.1001/jamapediatrics.2024.2914.

Abstract

IMPORTANCE

Although questionnaire-based cross-sectional research suggests that screen time before bed correlates with poor sleep, self-reported data seem unlikely to capture the complexity of modern screen use, requiring objective night-by-night measures to advance this field.

OBJECTIVE

To examine whether evening screen time is associated with sleep duration and quality that night in youths.

DESIGN, SETTING, AND PARTICIPANTS: This repeated-measures cohort study was performed from March to December 2021 in participant homes in Dunedin, New Zealand. Participants included healthy youths aged 11 to 14.9 years. Data were analyzed from October to November 2023.

EXPOSURE

Objectively measured screen time, captured using wearable or stationary video cameras from 2 hours before bedtime until the first time the youth attempted sleep (shut-eye time) over 4 nonconsecutive nights. Video data were coded using a reliable protocol (κ = 0.92) to quantify device (8 options [eg, smartphone]) and activity (10 options [eg, social media]) type.

MAIN OUTCOMES AND MEASURES

Sleep duration and quality were measured objectively via wrist-worn accelerometers. The association of screen use with sleep measures was analyzed on a night-by-night basis using mixed-effects regression models including participant as a random effect and adjusted for weekends.

RESULTS

Of the 79 participants (47 [59.5%] male; mean [SD] age, 12.9 [1.1] years), all but 1 had screen time before bed. Screen use in the 2 hours before bed had no association with most measures of sleep health that night (eg, mean difference in total sleep time, 0 minutes [95% CI, -3 to 20 minutes] for every 10 minutes more total screen time). All types of screen time were associated with delayed sleep onset but particularly interactive screen use (mean difference, 10 minutes; 95% CI, 4 to 16 minutes for every additional 10 minutes of interactive screen time). Every 10 minutes of additional screen time in bed was associated with shorter total sleep time (mean difference, -3 minutes; 95% CI, -6 to -1 minute). The mean difference in total sleep time was -9 minutes (95% CI, -16 to -2 minutes) for every 10 minutes of interactive screen use and -4 minutes (95% CI, -7 to 0 minutes) for passive screen use. In particular, gaming (mean difference, -17 minutes; 95% CI, -28 to -7 minutes for every 10 minutes of gaming) and multitasking (mean difference, -35 minutes; 95% CI, -67 to -4 minutes on nights with vs without multitasking) were associated with less total sleep time.

CONCLUSIONS AND RELEVANCE

In this repeated-measures cohort study, use of an objective method showed that screen time once in bed was associated with impairment of sleep, especially when screen time was interactive or involved multitasking. These findings suggest that current sleep hygiene recommendations to restrict all screen time before bed seem neither achievable nor appropriate.

摘要

重要性

尽管基于问卷的横断面研究表明睡前屏幕时间与睡眠质量差有关,但自我报告的数据似乎不太可能捕捉到现代屏幕使用的复杂性,需要进行客观的夜间测量来推进这一领域的发展。

目的

研究青少年在晚上的屏幕时间是否与当晚的睡眠时间和睡眠质量有关。

设计、地点和参与者:这项重复测量队列研究于 2021 年 3 月至 12 月在新西兰达尼丁的参与者家中进行。参与者包括 11 至 14.9 岁的健康青少年。数据于 2023 年 10 月至 11 月进行分析。

暴露

使用可穿戴或固定摄像机从睡前 2 小时到青少年第一次尝试入睡(闭眼时间)进行客观测量的屏幕时间,连续 4 个非连续晚上。使用可靠的方案(κ=0.92)对视频数据进行编码,以量化设备(8 种选择[例如智能手机])和活动(10 种选择[例如社交媒体])类型。

主要结果和措施

通过佩戴在手腕上的加速度计客观地测量睡眠持续时间和质量。使用混合效应回归模型,基于夜间分析屏幕使用与睡眠测量之间的关联,包括参与者作为随机效应,并进行了周末调整。

结果

在 79 名参与者中(47[59.5%]为男性;平均[SD]年龄为 12.9[1.1]岁),除 1 人外,所有人都有睡前屏幕时间。睡前 2 小时内的屏幕使用与当晚大多数睡眠健康指标均无关联(例如,每增加 10 分钟总屏幕时间,总睡眠时间平均增加 0 分钟[95%CI,-3 至 20 分钟])。所有类型的屏幕时间都与入睡延迟有关,但与互动式屏幕使用关系尤为密切(平均差异,10 分钟;95%CI,每额外 10 分钟互动式屏幕时间增加 4 至 16 分钟)。每增加 10 分钟床上屏幕时间,总睡眠时间平均减少 3 分钟(95%CI,-6 至-1 分钟)。每增加 10 分钟互动式屏幕时间,总睡眠时间平均减少 9 分钟(95%CI,-16 至-2 分钟),每增加 10 分钟被动式屏幕时间,总睡眠时间平均减少 4 分钟(95%CI,-7 至 0 分钟)。特别是,玩游戏(平均差异,-17 分钟;95%CI,-28 至-7 分钟,每晚玩游戏每 10 分钟)和多任务处理(平均差异,-35 分钟;95%CI,-67 至-4 分钟,与多任务处理的晚上相比)与总睡眠时间减少有关。

结论和相关性

在这项重复测量队列研究中,使用客观方法表明,一旦在床上使用屏幕时间就会对睡眠造成损害,尤其是当屏幕时间具有互动性或涉及多任务处理时。这些发现表明,目前限制所有睡前屏幕时间的睡眠卫生建议既不可行也不合适。

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