Department of Pediatrics, Memorial Sloan Kettering Cancer Center, New York, New York, USA.
Department of Epidemiology and Biostatistics, Memorial Sloan Kettering Cancer Center, New York, New York, USA.
Pediatr Blood Cancer. 2024 Dec;71(12):e31320. doi: 10.1002/pbc.31320. Epub 2024 Sep 17.
Late morbidity after childhood cancer may be mitigated by healthy lifestyle behaviors. We piloted a game-based, parent-child digital intervention to increase activity in sedentary survivors.
Survivors aged 10-16 treated with cardiotoxic therapy and not meeting US physical activity guidelines were enrolled in a single-arm study with a parent. Following a 14-day run-in, participants chose a prespecified step goal and wore an accelerometer daily for 24 weeks (12-week game-based intervention; 12-week follow-up). Participants completed the Acceptability of Intervention Measure (AIM) at 24 weeks; a subset of dyads completed qualitative interviews.
Among 129 eligible survivors, 27 enrolled (20.9% participation rate) with a parent. Four dyads were removed during the 14-day run-in period due to noncompliance. Among the 23 dyads who continued to the study, the tracker was worn for 95% of days during the 12-week intervention (95% confidence interval [CI]: 94-96) and 81% during the 12-week follow-up (95% CI: 79-82). Overall, the prespecified step goal was met for 64% (95% CI: 63-66) of days during the intervention and 37% (95% CI: 35-38) during the follow-up. At the end of study, 17/23 dyads responded to AIM; 82% of survivors and 94% of parents reported the intervention as acceptable. During qualitative interviews (n = 5), dyads noted that they liked the accountability of the "buddy system," but would have liked more personalized goal-setting.
Despite high ratings of acceptability among participants, difficulties with sustained adherence and retention were encountered in this parent-child gamification intervention. Alternate, tailored designs should be considered in the future.
儿童癌症后迟发性发病的风险可以通过健康的生活方式行为来降低。我们初步尝试了一种基于游戏的、父母-孩子参与的数字干预措施,以增加久坐幸存者的活动量。
接受过心脏毒性治疗且不符合美国身体活动指南的 10-16 岁幸存者与父母一起参与了这项单臂研究。在为期 14 天的适应期后,参与者选择了一个预先指定的步数目标,并在 24 周内(12 周基于游戏的干预;12 周随访)每天佩戴加速度计。参与者在 24 周时完成了干预措施接受度量表(AIM);部分对子完成了定性访谈。
在 129 名符合条件的幸存者中,有 27 名(20.9%的参与率)与父母一起参加了研究。在 14 天的适应期内,有 4 对因不遵守规定而被排除在外。在继续参与研究的 23 对中,跟踪器在 12 周干预期间佩戴了 95%的天数(95%置信区间[CI]:94-96),在 12 周随访期间佩戴了 81%的天数(95%CI:79-82)。总的来说,在干预期间有 64%(95%CI:63-66)的日子达到了预先指定的步数目标,在随访期间有 37%(95%CI:35-38)的日子达到了目标。在研究结束时,23 对中的 17 对回应了 AIM;82%的幸存者和 94%的家长表示该干预措施可以接受。在定性访谈(n=5)中,对子们表示他们喜欢“伙伴系统”的问责制,但他们希望有更个性化的目标设定。
尽管参与者对该干预措施的接受度评价很高,但在该基于游戏的父母-孩子干预措施中,遇到了难以持续坚持和保留参与者的问题。未来应该考虑采用其他量身定制的设计。