Pediatric Nursing Department, Dokuz Eylul University, Faculty of Nursing, Izmir, Turkey.
Pediatric Nursing Department, Bakırçay University, Health Science Faculty, Izmir, Turkey.
J Pediatr Nurs. 2024 Nov-Dec;79:197-204. doi: 10.1016/j.pedn.2024.08.029. Epub 2024 Sep 17.
Virtual reality (VR) and stress balls can be used during phlebotomy in school-age children.
This randomized controlled study was conducted to evaluate the effect of distraction methods using VR and stress balls on the emotional behavior, pain, fear, and anxiety associated with phlebotomy in children aged 7-12.
A parallel trial with a three-arm design approach was adopted for this randomized controlled trial, guided by the CONSORT checklist. The study sample (n = 150) was divided into VR, stress ball, and control group using stratified randomization. The mean scores obtained from the Children's Emotional Manifestation Scale, Wong-Baker FACES Pain Rating Scale, Child Anxiety Scale-State, and Child Fear Scale were compared between the groups. Linear regression analysis and correlation analysis were performed.
Significant differences were found in phlebotomy-related pain, fear, and anxiety. While there was no difference in emotional behavior before the phlebotomy, a significant difference was found after the phlebotomy. Being in the virtual reality group explained 30.8 % of the difference between the before and after phlebotomy-related-emotional behavior scores. A strong, positive, and significant relationship was found between emotional behavior scores after phlebotomy and phlebotomy-related fear, pain, and anxiety scores (p < .01).
Virtual reality and stress ball distraction were found to be effective in reducing pain, fear, and anxiety during phlebotomy. Virtual reality distraction is effective in reducing negative emotional behaviors.
The VR distraction can be used in the pediatric population in pain, fear, anxiety, and emotional behavior management during phlebotomy.
gov Identifier: NCT05818761.
虚拟现实(VR)和压力球可用于学龄儿童的静脉采血过程中。
本随机对照研究旨在评估使用 VR 和压力球分散注意力的方法对 7-12 岁儿童静脉采血相关情绪行为、疼痛、恐惧和焦虑的影响。
本随机对照试验采用平行试验三臂设计方法,遵循 CONSORT 清单。研究样本(n=150)采用分层随机化分为 VR 组、压力球组和对照组。比较各组儿童情绪表现量表、Wong-Baker FACES 疼痛评定量表、儿童焦虑量表-状态和儿童恐惧量表的评分。进行线性回归分析和相关分析。
在与静脉采血相关的疼痛、恐惧和焦虑方面,组间存在显著差异。虽然静脉采血前的情绪行为没有差异,但静脉采血后的差异显著。处于虚拟现实组的患者,其静脉采血前后情绪行为评分的差异可解释 30.8%。静脉采血后的情绪行为评分与静脉采血相关的恐惧、疼痛和焦虑评分之间存在强正相关关系(p<.01)。
虚拟现实和压力球分散注意力可有效减轻静脉采血过程中的疼痛、恐惧和焦虑。虚拟现实分散注意力可有效减轻负面情绪行为。
VR 分散注意力可用于儿科人群,在静脉采血过程中管理疼痛、恐惧、焦虑和情绪行为。
gov 标识符:NCT05818761。